Interesting, and given how quickly it was put together, pretty impressive.
Incrue, I don't think this is exactly the most optimised engine, though it's interesting to note how limited PV is in terms of objects on screen.
There are ways to speed it up. The limited focal length means you could make an isometric version that would look almost the same and play much faster. Another way would be to cache asteroid animation and replay it from a bitmap data sequence.
If you were to make it pre calculated you can make it even with AS2 and copyPixels
Inst the goal just to see how many 3d polygons AS3 can handle together with a game engine?
I just wanterd to see if a 2D game could easiyl and quickly be written to use 3D models as sprites. I think I could get it runner lots faster if I just optimised the textures and such like, as the overall poly count is count low. Will try it out today and see what happens,
Caching 3d animation can be done in may ways, but mixing a live 3d engine with a caching engine can produce some amazing results that don't kill the processor or use heavy file sizes.
nice work
if your interested, here's a texture that might define the shape of the blocks a little better.
if you want i could do a little spaceship model and export it in collada format.
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Blink, you are too kind, I would love a little spaceship exported as collada, and as soon as I am back in the studio later this morning I will try my nice new Asteroid texture. (then me and you sell the game to kongregate for $1 million yeah?)
Lesli, I was going to break out the text editor and start a bit of pure byte code editing to see if I could optimise the PV engine anywhere, then I remembered I am a deeply lazy man, who also can't understand bytecode, so I just shrank all the textures in Photoshop and re-imported them.
render I get most nervous when you look at any of my 3D work Yeah I agree a little ship like that would be most awesome.Blink..I have my biggest puppy dog eyes at the moment, and am looking longingly at such ships
I've been chatting to clients about this stuff (which was the main reason for doing the feasibility study) and there really seems to be some enthusiasm for some light weight 3D flash games. Just hope some of that enthusiasm turns into a real world project.
Thanks for the nice feedback and textures y'all, FK Games CAN be a good community when it deems fit
yeah they would look great too.
i would worry that those spindly bits would get lost at very low resolution though.
i thought a wipeout style might be nice; (67 polys, could prolly be a lot less though)
the green glow would pulse every time you shot.
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