A Flash Developer Resource Site

Results 1 to 20 of 81

Thread: [WIP] pinball

Threaded View

  1. #1
    M.D. mr_malee's Avatar
    Join Date
    Dec 2002
    Location
    Shelter
    Posts
    4,139

    [WIP] pinball

    hello

    here's an update on my pinball game, coming along slowly as I'm building this from scratch but things are starting to shape up.

    anyway, have a play around and please tell me and bugs you find. Would really love to know your opinions on the flippers, I still haven't quite figured out how to handle a response when the angular velocity of the flipper is very small and the balls velocity is very large, i've done a hacky fix where If the collision is the first reported and ball's velocity is greater than flippers angular velocity bounce the ball using a static line-circle response, else add angular velocity. It works in most cases but I think there are still errors.

    I've created a test level to show ramps (switching layers) and there are circle and line events in there to (circle with blue x, line with blue rectangle). I really need to incorporate some graphics, been putting that off for quite some time.

    left, right - flippers
    down - plunger
    click + drag ball.

    http://soap.com.au/chris/pinball/working
    http://soap.com.au/chris/pinball/working/editor
    http://soap.com.au/chris/pinball/wor...ll_offline.zip

    made a nice little editor to , there's some problems with re-arranging layers, xml is coming out funny, so don't re-arrange layers around unless you want to shift some xml and only 4 layers can be visible at any time. Didn't want to add a scrollPane. Who needs 5 layers anyway. Click "loadTable" to load the ramp test level
    Last edited by mr_malee; 05-09-2008 at 04:57 AM.
    lather yourself up with soap - soap arcade

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  




Click Here to Expand Forum to Full Width

HTML5 Development Center