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Multiple button clicks before action takes place
I'm creating a simple color wheel mixer... there are three buttons: red, yellow and blue. I want to be able to select red and then yellow buttons... then go to the orange frame... or select yellow and then red buttons and go to the orange frame, etc... I'm sure there's an "if" "else" way of doing this in as3... any thoughts? I don't want to use check boxes... just buttons.
Plans are in the works for a 6+ color wheel... hmmm.
Thanx
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Senior Member
You can use a number scheme. Create a variable colNum
var colNum:Number=0;
Then when the red is pressed you add 1
colNum=colNum+1;
if(colNum==3)
{
gotoAndStop("orange");
}
When the yellow is pressed add 2
colNum=colNum+2;
if(colNum==3)
{
gotoAndStop("orange");
}
Something like this.
- The right of the People to create Flash movies shall not be infringed. -
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Thanx
Many Thanks, I'll give it a shot
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Thanks for your help!!!
This is what I ended up using... thanks to you.
Later, Graphician
this.stop();
var colNum:Number=0;
red.addEventListener(MouseEvent.CLICK,clickHandler Red);
yellow.addEventListener(MouseEvent.CLICK, clickHandlerYellow);
blue.addEventListener(MouseEvent.CLICK, clickHandlerBlue);
function clickHandlerRed(event:MouseEvent):void {
colNum=colNum+1;
if(colNum==11)
gotoAndStop("orange");
else if (colNum==31)
gotoAndStop("violet");
else if (colNum==1)
gotoAndStop(1);
else
gotoAndStop("goback");
}
function clickHandlerYellow(event:MouseEvent):void {
colNum=colNum+10;
if(colNum==11)
gotoAndStop("orange");
else if (colNum==40)
gotoAndStop("green");
else if (colNum==10)
gotoAndStop(1);
else
gotoAndStop("goback");
}
function clickHandlerBlue(event:MouseEvent):void {
colNum=colNum+30;
if(colNum==31)
gotoAndStop("violet");
else if (colNum==40)
gotoAndStop("green");
else if (colNum==30)
gotoAndStop(1);
else
gotoAndStop("goback");
}
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I LOVE this code, thank you!!
Is there a way to make like a "reset" button. It seems to get confused if you click on it a bunch different combinations.
Or do I have something off in my code? There are two different color combos, spa color and the color of the wood on the sides of the spa. After you click a few different combos it stops working:
this.stop();
var colNum:Number=0;
grayWood.addEventListener(MouseEvent.CLICK,clickHa ndlerGraywood);
redWood.addEventListener(MouseEvent.CLICK, clickHandlerRedwood);
navyShell.addEventListener(MouseEvent.CLICK, clickHandlerNavyshell);
whiteShell.addEventListener(MouseEvent.CLICK, clickHandlerWhiteshell);
function clickHandlerGraywood(event:MouseEvent):void {
colNum=colNum+11;
if(colNum==41)
gotoAndStop("blueGray");
else if (colNum==51)
gotoAndStop("whiteGray");
else if (colNum==11)
gotoAndStop(1);
else
gotoAndStop("goback");
}
function clickHandlerRedwood(event:MouseEvent):void {
colNum=colNum+20;
if(colNum==50)
gotoAndStop("blueRed");
else if (colNum==60)
gotoAndStop("whiteRed");
else if (colNum==20)
gotoAndStop(1);
else
gotoAndStop("goback");
}
function clickHandlerNavyshell(event:MouseEvent):void {
colNum=colNum+30;
if(colNum==41)
gotoAndStop("blueGray");
else if (colNum==50)
gotoAndStop("blueRed");
else if (colNum==30)
gotoAndStop(1);
else
gotoAndStop("goback");
}
function clickHandlerWhiteshell(event:MouseEvent):void {
colNum=colNum+40;
if(colNum==51)
gotoAndStop("whiteGray");
else if (colNum==60)
gotoAndStop("whiteRed");
else if (colNum==40)
gotoAndStop(1);
else
gotoAndStop("goback");
}
Last edited by BrandyQ; 11-21-2008 at 07:54 PM.
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BrandyQ...
Thanx for the complements!
On the go back frame, you must reset the variable to 0...
this.stop();
goback.addEventListener(MouseEvent.CLICK, clickHandlerGoback);
function clickHandlerGoback(event:MouseEvent):void {
var colNum:Number=0;
gotoAndStop("start");
}
Also, on each of the mixed color frames, I put...
this.stop();
gobackorange.addEventListener(MouseEvent.CLICK, clickHandlerGobackorange);
function clickHandlerGobackorange(event:MouseEvent):void {
var colNum:Number=0;
gotoAndStop("start");
}
You may have noticed that I've given frame 1 the frame label "start" (I put in a new frame one before it). (I should have labelled all the frames when I first started since I'm always moving frames around!)... Anyway, I tried to attach my latest fla file... which is still in progress... but it's too large... even if I zip it.
This is my first frame...
this.stop();
onward.addEventListener(MouseEvent.CLICK,clickHand lerOnward);
function clickHandlerOnward(event:MouseEvent):void {
gotoAndStop("start");
}
Good Luck with your code...
Later,
Graphician
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