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  • FLASHPULSE's Avatar
    Yesterday, 04:10 PM
    FLASHPULSE replied to a thread Camera Man in Koolmoves
    Love it! These are the kind of things I really enjoy about Flash. ;)
    2 replies | 60 view(s)
  • FLASHPULSE's Avatar
    Yesterday, 04:08 PM
    FLASHPULSE replied to a thread Ruffle Flash Player in Koolmoves
    Yeah, there is some issues but the good thing is, Ruffle is constantly worked on. Lets see how far they go. :D
    3 replies | 108 view(s)
  • necromanthus's Avatar
    Yesterday, 03:50 PM
    necromanthus replied to a thread Ruffle Flash Player in Koolmoves
    It's a good start, but there are MANY missing things. Not even AS1 is 100% implemented. You can see a bunch of bugs here:...
    3 replies | 108 view(s)
  • necromanthus's Avatar
    Yesterday, 03:46 PM
    necromanthus replied to a thread Camera Man in Koolmoves
    Ha ha ha, very nice! Here is a very old one with 4 soundtracks: https://necromanthus.com/KoolMoves/chorus.html Are you able to create a melody?...
    2 replies | 60 view(s)
  • FLASHPULSE's Avatar
    Yesterday, 12:01 PM
    FLASHPULSE started a thread Camera Man in Koolmoves
    Remember seeing things in Flash back in the day and wonder what on Earth people were creating? Apparently I was one of those people. Something I...
    2 replies | 60 view(s)
  • FLASHPULSE's Avatar
    08-16-2022, 11:14 AM
    FLASHPULSE replied to a thread Ruffle Flash Player in Koolmoves
    Got the FlashPulse website back up. Well the flash version anyway. Minor issues with Ruffle are... 1.) HTTP text links don't seem to work but...
    3 replies | 108 view(s)
  • FLASHPULSE's Avatar
    08-16-2022, 08:55 AM
    I just wanted to point this out for those who do not know but you can still create and export SWF / Flash media in KoolMoves and upload it to your...
    3 replies | 108 view(s)
  • Bob Hartzell's Avatar
    08-14-2022, 11:35 AM
    Bob Hartzell replied to a thread High DPI Display in Koolmoves
    It does. It is set in both products to High DPI Aware. It creates an entry in the manifest.
    16 replies | 442 view(s)
  • FLASHPULSE's Avatar
    08-13-2022, 08:24 AM
    FLASHPULSE replied to a thread High DPI Display in Koolmoves
    Visual Studio doesn't have a "DPI Awareness" option/feature?
    16 replies | 442 view(s)
  • Bob Hartzell's Avatar
    08-13-2022, 07:56 AM
    Bob Hartzell replied to a thread High DPI Display in Koolmoves
    There are hundreds of icons. Many of them are part of large horizontal images (kind of like sprite sheets). I changed the settings in Topaz Gigapixel...
    16 replies | 442 view(s)
  • FLASHPULSE's Avatar
    08-12-2022, 04:09 PM
    FLASHPULSE replied to a thread High DPI Display in Koolmoves
    Do you need new icons created? How many do you think there are in total?
    16 replies | 442 view(s)
  • Bob Hartzell's Avatar
    08-12-2022, 01:11 PM
    Bob Hartzell replied to a thread High DPI Display in Koolmoves
    I have made some progress. I have tried about half a dozen upsampling methods to increase icon size by 2X. Nearest neighbor might be the best. I have...
    16 replies | 442 view(s)
  • FLASHPULSE's Avatar
    08-11-2022, 03:31 PM
    FLASHPULSE replied to a thread High DPI Display in Koolmoves
    Agreed. That's a lot of work. :scared:
    16 replies | 442 view(s)
  • Bob Hartzell's Avatar
    08-11-2022, 02:50 PM
    Bob Hartzell replied to a thread High DPI Display in Koolmoves
    I think this is the first time in about 20 years that Remus has expressed any compassion for me!
    16 replies | 442 view(s)
  • necromanthus's Avatar
    08-11-2022, 01:42 PM
    necromanthus replied to a thread High DPI Display in Koolmoves
    Yes, that height=1824 pixels is almost double compared to FHD (1080px). You need to scale up everything (buttons and text) with 80-100% to look...
    16 replies | 442 view(s)
  • FLASHPULSE's Avatar
    08-11-2022, 12:44 PM
    FLASHPULSE replied to a thread High DPI Display in Koolmoves
    Sounds good Bob, no rush. But yes, with higher resolutions on the rise, it is inevitable. If you create a small test in KoolMoves or KoolShow...
    16 replies | 442 view(s)
  • Bob Hartzell's Avatar
    08-11-2022, 11:15 AM
    Bob Hartzell replied to a thread High DPI Display in Koolmoves
    I can, with considerable effort, bump the text size. I will have to inspect/fiddle with each dialog box (probably about a thousand). I will also...
    16 replies | 442 view(s)
  • FLASHPULSE's Avatar
    08-11-2022, 08:11 AM
    FLASHPULSE replied to a thread High DPI Display in Koolmoves
    Good morning Remus! It's a Microsoft Surface Pro 7. Res is 2736 x 1824 at a DPI of 225%. It came at 200% DPI but I had to bump it a bit.
    16 replies | 442 view(s)
  • necromanthus's Avatar
    08-11-2022, 07:52 AM
    necromanthus replied to a thread High DPI Display in Koolmoves
    What's your laptop screen resolution? At this moment, KoolMoves looks good on any resolution from 1280x720 to 1920x1080. I know there're 4K laptops...
    16 replies | 442 view(s)
  • FLASHPULSE's Avatar
    08-10-2022, 04:08 PM
    FLASHPULSE replied to a thread High DPI Display in Koolmoves
    I've done them at double size. I guess one day, with 8k monitors, they may be even larger one day.
    16 replies | 442 view(s)
  • Bob Hartzell's Avatar
    08-10-2022, 03:52 PM
    Bob Hartzell replied to a thread High DPI Display in Koolmoves
    How much larger do the icons need to be? I use Visual Studio with Microsoft Foundation Class C++.
    16 replies | 442 view(s)
  • FLASHPULSE's Avatar
    08-10-2022, 08:26 AM
    FLASHPULSE replied to a thread High DPI Display in Koolmoves
    Windows on its own doesn't do a great job of controlling/scaling DPI, be it text or image. In PureBasic I have to enable DPI in the compiler options...
    16 replies | 442 view(s)
  • Bob Hartzell's Avatar
    08-10-2022, 06:35 AM
    Bob Hartzell replied to a thread High DPI Display in Koolmoves
    I think the only way is for the application to provide the option to use larger icons. That would mean recreating many hundreds of icons -- a...
    16 replies | 442 view(s)
  • FLASHPULSE's Avatar
    08-08-2022, 06:25 PM
    FLASHPULSE started a thread High DPI Display in Koolmoves
    I've actually been meaning to ask this for a while now. Is it possible to add High DPI to KoolShow / KoolMoves? On my laptop, it's 225% DPI and the...
    16 replies | 442 view(s)
  • AS3.0's Avatar
    08-05-2022, 04:44 PM
    Here is an extra example I did to identify the body part affected: onClipEvent(enterFrame) { if (attackActive == true ){ this._x += 500; }...
    3 replies | 519 view(s)
  • AS3.0's Avatar
    08-05-2022, 04:27 PM
    Hello, with a displayList array you can add each hurtBox's string name & check all of the hurtBoxes in a for loop to see if there is something...
    3 replies | 519 view(s)
  • necromanthus's Avatar
    08-05-2022, 12:33 PM
    Flash is dead thanks to Google and Apple. And yes, after so many years Flash is still way better than HTML5 (from any point of view).
    8 replies | 2976 view(s)
  • swak's Avatar
    08-05-2022, 08:46 AM
    You cannot use the same instance names for different objects and expect more than one to be targeted. You need to assign unique names, or you can...
    3 replies | 519 view(s)
  • FLASHPULSE's Avatar
    08-05-2022, 08:22 AM
    That was my exact thought. And honestly they could still remove the vulnerable or dangerous functionality. I guess I will use both Flash and HTML5...
    8 replies | 2976 view(s)
  • Bob Hartzell's Avatar
    08-05-2022, 06:11 AM
    I agree. Interesting tip about how to still use rhe Flash player in FireFox. The security arguments against using Flash player were weak...
    8 replies | 2976 view(s)
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