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  • AS3.0's Avatar
    10-21-2021, 10:49 AM
    AS3.0 replied to a thread AS 2 [RESOLVED] Enemy Spawn in ActionScript 2.0
    If you are going to have alot of fairys I added fairy_container.splice to save processing power. setInterval(SpawnFairy, 2000); var...
    4 replies | 206 view(s)
  • AS3.0's Avatar
    10-21-2021, 10:34 AM
    AS3.0 replied to a thread AS 2 [RESOLVED] Enemy Spawn in ActionScript 2.0
    The depth_num was increased after creating the last fairy so it wouldn't be accessed like that because you are calling fairy1 when the one created...
    4 replies | 206 view(s)
  • ponponz's Avatar
    10-21-2021, 08:38 AM
    ponponz replied to a thread AS 2 [RESOLVED] Enemy Spawn in ActionScript 2.0
    So, it's working now but the hit test I put in anytime the fly swatter hits a fairy doesn't work. The hit test is in it's own function that's...
    4 replies | 206 view(s)
  • AS3.0's Avatar
    10-21-2021, 12:42 AM
    AS3.0 replied to a thread AS 2 [RESOLVED] Enemy Spawn in ActionScript 2.0
    setInterval(SpawnFairy, 2000); var depth_num=0; var fairy_container= function SpawnFairy() { _root.attachMovie("fairy", "fairy"+depth_num,...
    4 replies | 206 view(s)
  • ponponz's Avatar
    10-20-2021, 11:17 PM
    It's me again. I'm making a game like Gnat Attack from Mario Paint except you hit fairies instead of flies The problem is that I got the code to...
    4 replies | 206 view(s)
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