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Yesterday, 04:10 PM
Love it! These are the kind of things I really enjoy about Flash. ;)
2 replies | 65 view(s)
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Yesterday, 04:08 PM
Yeah, there is some issues but the good thing is, Ruffle is constantly worked on. Lets see how far they go. :D
3 replies | 117 view(s)
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Yesterday, 03:50 PM
It's a good start, but there are MANY missing things.
Not even AS1 is 100% implemented.
You can see a bunch of bugs here:...
3 replies | 117 view(s)
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Yesterday, 03:46 PM
Ha ha ha, very nice!
Here is a very old one with 4 soundtracks:
https://necromanthus.com/KoolMoves/chorus.html
Are you able to create a melody?...
2 replies | 65 view(s)
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Yesterday, 12:01 PM
Remember seeing things in Flash back in the day and wonder what on Earth people were creating? Apparently I was one of those people. Something I...
2 replies | 65 view(s)
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08-16-2022, 11:14 AM
Got the FlashPulse website back up. Well the flash version anyway.
Minor issues with Ruffle are...
1.) HTTP text links don't seem to work but...
3 replies | 117 view(s)
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08-16-2022, 08:55 AM
I just wanted to point this out for those who do not know but you can still create and export SWF / Flash media in KoolMoves and upload it to your...
3 replies | 117 view(s)
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08-14-2022, 11:35 AM
It does. It is set in both products to High DPI Aware. It creates an entry in the manifest.
16 replies | 442 view(s)
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08-13-2022, 08:24 AM
Visual Studio doesn't have a "DPI Awareness" option/feature?
16 replies | 442 view(s)
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08-13-2022, 07:56 AM
There are hundreds of icons. Many of them are part of large horizontal images (kind of like sprite sheets). I changed the settings in Topaz Gigapixel...
16 replies | 442 view(s)
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08-12-2022, 04:09 PM
Do you need new icons created? How many do you think there are in total?
16 replies | 442 view(s)
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08-12-2022, 01:11 PM
I have made some progress. I have tried about half a dozen upsampling methods to increase icon size by 2X. Nearest neighbor might be the best. I have...
16 replies | 442 view(s)
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08-11-2022, 03:31 PM
Agreed. That's a lot of work. :scared:
16 replies | 442 view(s)
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08-11-2022, 02:50 PM
I think this is the first time in about 20 years that Remus has expressed any compassion for me!
16 replies | 442 view(s)
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08-11-2022, 01:42 PM
Yes, that height=1824 pixels is almost double compared to FHD (1080px).
You need to scale up everything (buttons and text) with 80-100% to look...
16 replies | 442 view(s)
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08-11-2022, 12:44 PM
Sounds good Bob, no rush. But yes, with higher resolutions on the rise, it is inevitable.
If you create a small test in KoolMoves or KoolShow...
16 replies | 442 view(s)
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08-11-2022, 11:15 AM
I can, with considerable effort, bump the text size. I will have to inspect/fiddle with each dialog box (probably about a thousand).
I will also...
16 replies | 442 view(s)
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08-11-2022, 08:11 AM
Good morning Remus!
It's a Microsoft Surface Pro 7. Res is 2736 x 1824 at a DPI of 225%. It came at 200% DPI but I had to bump it a bit.
16 replies | 442 view(s)
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08-11-2022, 07:52 AM
What's your laptop screen resolution?
At this moment, KoolMoves looks good on any resolution from 1280x720 to 1920x1080.
I know there're 4K laptops...
16 replies | 442 view(s)
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08-10-2022, 04:08 PM
I've done them at double size. I guess one day, with 8k monitors, they may be even larger one day.
16 replies | 442 view(s)
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08-10-2022, 03:52 PM
How much larger do the icons need to be? I use Visual Studio with Microsoft Foundation Class C++.
16 replies | 442 view(s)
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08-10-2022, 08:26 AM
Windows on its own doesn't do a great job of controlling/scaling DPI, be it text or image. In PureBasic I have to enable DPI in the compiler options...
16 replies | 442 view(s)
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08-10-2022, 06:35 AM
I think the only way is for the application to provide the option to use larger icons. That would mean recreating many hundreds of icons -- a...
16 replies | 442 view(s)
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08-08-2022, 06:25 PM
I've actually been meaning to ask this for a while now. Is it possible to add High DPI to KoolShow / KoolMoves? On my laptop, it's 225% DPI and the...
16 replies | 442 view(s)
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08-05-2022, 04:44 PM
Here is an extra example I did to identify the body part affected:
onClipEvent(enterFrame) {
if (attackActive == true ){
this._x += 500;
}...
3 replies | 531 view(s)
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08-05-2022, 04:27 PM
Hello, with a displayList array you can add each hurtBox's string name & check all of the hurtBoxes in a for loop to see if there is something...
3 replies | 531 view(s)
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08-05-2022, 12:33 PM
Flash is dead thanks to Google and Apple.
And yes, after so many years Flash is still way better than HTML5 (from any point of view).
8 replies | 2977 view(s)
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08-05-2022, 08:46 AM
You cannot use the same instance names for different objects and expect more than one to be targeted. You need to assign unique names, or you can...
3 replies | 531 view(s)
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08-05-2022, 08:22 AM
That was my exact thought. And honestly they could still remove the vulnerable or dangerous functionality.
I guess I will use both Flash and HTML5...
8 replies | 2977 view(s)
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08-05-2022, 06:11 AM
I agree.
Interesting tip about how to still use rhe Flash player in FireFox.
The security arguments against using Flash player were weak...
8 replies | 2977 view(s)
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