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08-09-2000, 08:56 AM
When animating fairly complex character motions with a large number of hand-drawn keyframes (take rotating around the y-axis or running for example), do you guys usually use shape tweens between the keyframes or just draw enough keyframes to make the movement look smooth?

And if shape tweening is the way to go, any tips for obtaining the best possible results?

08-09-2000, 09:04 AM
If i'm not mistaken i believe u can find some info on shape tweening in the tutorials section of this site. Personally i'm not sure how well shape tweening would work in certain situations, i've found it can be unreliable at times and give undesirable results. It may mean larger file size but jus doing traditional frame to frame animation might work best in some cases, depends on the effect you want.

08-09-2000, 08:25 PM
ok. i like shape tween. if used properly. can give amazing results. better than expected. you just gotta fool round!