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RobStewart
01-16-2002, 11:37 PM
For the last few months, the 3DFA development team have been finishing off the new Javascripting feature of 3DFA. This has been a considerable challenge, but with Javascript capabilities, our software now has all the interactive power of Flash 5. No other 3rd party Flash tool can make this claim.

Unfortunately, over these last few months, we were unable to release any more of the usual updates and bug fixes. And we have been hesitant to release the new version until we were confident in its reliability. We are still doing some testing - but we feel that version 3.5 will be ready for release within the next week.

We have a screenshot of the new version at http://www.mofosoft.com/v35_screenshots/screen_shot_javascript_640.jpg

Upgrades to version 3.5 will be free for registered users.

flashenstein
01-17-2002, 01:13 AM
thats wonderful, but..
Why was my message deleted.. who is managing this board? Or is the paranoia creeping into my brain.. haha..
RR

blanius
01-17-2002, 08:55 PM
Robert, Will this javascript be internal to 3dfa only or can we send javascript commands to the browser, for example windowopen and such?

RobStewart
01-18-2002, 11:06 AM
You can already send Javascript commands to the browser. The 'Flash command' action in 3DFA behaves exactly the same way as the FSCommand does in Flash. There are 5 choices under the Flash command menu - but you can also type in your own command and type the parameters in the second box.

The 'Flash command [command][args]' action can be used to call the JavaScript function moviename_Dofscommand in the HTML page containing the Flash movie, where moviename is the name of the Flash movie.

The Javascript function in the HTML page must be declared like ...

function movieName_DoFSCommand (command, args)
{
if (command=="something") ...
}

RobStewart
01-18-2002, 11:15 AM
You can already send Javascript commands to the browser. The 'Flash command' action in 3DFA behaves exactly the same way as the FSCommand does in Flash. There are 5 choices under the Flash command menu - but you can also type in your own command and type the parameters in the second box.

The 'Flash command [command][args]' action can be used to call the JavaScript function moviename_Dofscommand in the HTML page containing the Flash movie, where moviename is the name of the Flash movie.

The Javascript function in the HTML page must be declared like ...

function movieName_DoFSCommand (command, args)
{
if (command=="something") ...
}

blanius
01-18-2002, 05:11 PM
Originally posted by RobStewart
You can already send Javascript commands to the browser. The 'Flash command' action in 3DFA behaves exactly the same way as the FSCommand does in Flash. There are 5 choices under the Flash command menu - but you can also type in your own command and type the parameters in the second box.

The 'Flash command [command][args]' action can be used to call the JavaScript function moviename_Dofscommand in the HTML page containing the Flash movie, where moviename is the name of the Flash movie.

The Javascript function in the HTML page must be declared like ...

function movieName_DoFSCommand (command, args)
{
if (command=="something") ...
}
Way Cool!