nocrapchurch

03-19-2002, 11:08 PM

Is there such a thing? Maybe not a book, but how about some tutorials on the web somewhere that could get a math in Flash newbie started?

-scott

http://www.scottmanning.com/

-scott

http://www.scottmanning.com/

Click to See Complete Forum and Search --> : Is there an Idiot's/Beginner's guide to math in Flash

nocrapchurch

03-19-2002, 11:08 PM

Is there such a thing? Maybe not a book, but how about some tutorials on the web somewhere that could get a math in Flash newbie started?

-scott

http://www.scottmanning.com/

-scott

http://www.scottmanning.com/

DonDanny

03-20-2002, 04:36 AM

Maybe you should check out "Flash Math Creativity" by FoED. I didn't read it yet, but I heard they did a great job on that one.

bit-101

03-28-2002, 05:48 PM

it's an awesome book (if i do say so myself :)) but not really a tutorial type thing. to tell the truth, i haven't found a decent book that covers all the bases, so i decided to write one myself.

nocrapchurch

03-28-2002, 06:27 PM

Originally posted by bit-101

it's an awesome book (if i do say so myself :)) but not really a tutorial type thing.

Does it cover things like doing caculating complex math equations in Flash?

Originally posted by bit-101

to tell the truth, i haven't found a decent book that covers all the bases, so i decided to write one myself.

Really? How far are you into it? Tell us more about it.

-scott

http://www.scottmanning.com/

it's an awesome book (if i do say so myself :)) but not really a tutorial type thing.

Does it cover things like doing caculating complex math equations in Flash?

Originally posted by bit-101

to tell the truth, i haven't found a decent book that covers all the bases, so i decided to write one myself.

Really? How far are you into it? Tell us more about it.

-scott

http://www.scottmanning.com/

bit-101

03-28-2002, 09:04 PM

Originally posted by nocrapchurch

Does it cover things like doing caculating complex math equations in Flash?

hard to describe. check amazon.com. they have a bunch of sample pages.

Originally posted by bit-101

to tell the truth, i haven't found a decent book that covers all the bases, so i decided to write one myself.

Really? How far are you into it? Tell us more about it.

[QUOTE]

just the proposal stage. i have strong interest by one publisher, but not quite a commitment yet. everyone is caught up in the mx rush right now. :)

i'm looking at covering mostly physics type stuff - gravity, elasticity, momentum, collisions, perspective, rotations, etc.

Does it cover things like doing caculating complex math equations in Flash?

hard to describe. check amazon.com. they have a bunch of sample pages.

Originally posted by bit-101

to tell the truth, i haven't found a decent book that covers all the bases, so i decided to write one myself.

Really? How far are you into it? Tell us more about it.

[QUOTE]

just the proposal stage. i have strong interest by one publisher, but not quite a commitment yet. everyone is caught up in the mx rush right now. :)

i'm looking at covering mostly physics type stuff - gravity, elasticity, momentum, collisions, perspective, rotations, etc.

nocrapchurch

03-29-2002, 02:20 AM

Well, I guess our definitions of math are off.

What I meant was math like math equations:

(p-8)X*2(y-36)=r/2

The friends of ed book looks like a bunch of actionscript equations that will make cool dancing effects. Although this requires math, this isn't what I'm looking for.

-scott

What I meant was math like math equations:

(p-8)X*2(y-36)=r/2

The friends of ed book looks like a bunch of actionscript equations that will make cool dancing effects. Although this requires math, this isn't what I'm looking for.

-scott

bit-101

03-29-2002, 11:24 AM

yeah, like i said, the book (fmc) is not a tutorial on math by far. it's stuff done using math. more like, "how to play with math"

don't know any resources off hand for what you are looking for, sorry.

don't know any resources off hand for what you are looking for, sorry.

nocrapchurch

03-29-2002, 11:56 AM

Originally posted by bit-101

don't know any resources off hand for what you are looking for, sorry.

Well, that sucks. Sure wish there was (hint hint for you and dondanny).

-scott

don't know any resources off hand for what you are looking for, sorry.

Well, that sucks. Sure wish there was (hint hint for you and dondanny).

-scott

DonDanny

03-29-2002, 03:22 PM

I'm currently doing some Math Chapters for a book called "Flash MX and ActionScript Professionell" (German). The Flash 5 book was a bestseller here in Germany, but wasn't translated to any other languages. Maybe the MX Book will be published in some other languages, we're still discussing that point. But if we do I'll let you know, there is definetly some interesting Math and Physics stuff in there.

nocrapchurch

03-30-2002, 10:38 AM

DonDanny, that's cool. Let me know when you hear any word about it being translated in English. I just don't have the time to learn German. I'm already having trouble staying fluent in HTML, JavaScript, PHP, ActionScript, etc. etc.

-scott

-scott

Ed Mack

03-30-2002, 05:14 PM

bit 101, if you do an advanced Maths book, I will buy a copy. Just make sure it gets down to the gory bits.

RazoRmedia

04-04-2002, 08:04 AM

http://www.were-here.com/forum/Articles/FlashMath101/index.shtml

http://www20.brinkster.com/ahab/tutorials/mathindex.htm

or for someone at your level scott, click here (http://www.kidsmath.com/e_int.html)

http://www20.brinkster.com/ahab/tutorials/mathindex.htm

or for someone at your level scott, click here (http://www.kidsmath.com/e_int.html)

john_bws

04-15-2002, 01:07 AM

bit,

do you really think you can write a complete book? from what i have read you seem to only possess average knowledge of the material you discuss. how can you hope to discuss momentum when you cannot even define it or even know of its most important use. it seems you even have the wrong idea of 'elasticity'. i read your posts and website and terms are used loosely with no real understanding of them.

this is my personally opinion. books and teachers can sometimes do more harm than good

do you really think you can write a complete book? from what i have read you seem to only possess average knowledge of the material you discuss. how can you hope to discuss momentum when you cannot even define it or even know of its most important use. it seems you even have the wrong idea of 'elasticity'. i read your posts and website and terms are used loosely with no real understanding of them.

this is my personally opinion. books and teachers can sometimes do more harm than good

bit-101

04-15-2002, 09:42 AM

Originally posted by john_bws

bit,

do you really think you can write a complete book? from what i have read you seem to only possess average knowledge of the material you discuss. how can you hope to discuss momentum when you cannot even define it or even know of its most important use. it seems you even have the wrong idea of 'elasticity'. i read your posts and website and terms are used loosely with no real understanding of them.

this is my personally opinion. books and teachers can sometimes do more harm than good

gosh, you are right. i don't want to hurt anyone. i won't write anything else ever. over to you.

bit,

do you really think you can write a complete book? from what i have read you seem to only possess average knowledge of the material you discuss. how can you hope to discuss momentum when you cannot even define it or even know of its most important use. it seems you even have the wrong idea of 'elasticity'. i read your posts and website and terms are used loosely with no real understanding of them.

this is my personally opinion. books and teachers can sometimes do more harm than good

gosh, you are right. i don't want to hurt anyone. i won't write anything else ever. over to you.

nocrapchurch

04-15-2002, 10:38 AM

Before this turns into a flaming thread, I would like to point out something. There are several books already coming out on Flash MX. Flash MX has only been out a little over a month and the beta version was only out late last year. So how can all these people write books on a program they just learned?

Bit, if you learn the stuff, write the book.

-scott

http://www.scottmanning.com/

Bit, if you learn the stuff, write the book.

-scott

http://www.scottmanning.com/

john_bws

04-15-2002, 03:33 PM

why would anyone want to buy fallacy? you should know the material better than nearly anyone before you write a book. is it alright for me to think that what you have done for your site is very good for people because it is informal but a book is something much different? small sentences may cut down large prose but my argument is still valid

norcrapcurch,

i thought many were on the beta for months ???

norcrapcurch,

i thought many were on the beta for months ???

RazoRmedia

04-15-2002, 04:06 PM

Originally posted by john_bws

you should know the material better than nearly anyone before you write a book

While this should be true, it rarely is. Browse some of the flash 5 books out at the moment and all they do is merely run you through projects that you could have probably worked out yourself given the time. This is also the same with the new MX books coming out (I browsed through one today - upgrade essentials something or other). While it may be useful to some, the same information is available online and in sites such as this, wh and ultrashock

It seemed that Friends of Ed and New Riders cornered the flash book market immediately and although they have produced some quality books (I liked the 1st new masters edition,) they now seem to be flooding the market with everything flash

foundation flash

flash studio

advanced flash

advanced actionscript

flash and xml

backend flash

how to eat flash

men are from mars, flash is from venus

etc etc

and John, I think writing a book is a learning experience for the author as well as the readers, I'm sure bit will be researching hard.

Bruce

(oh, buy anything by COlin Moocke, his actionscript definitive guide was great!)

you should know the material better than nearly anyone before you write a book

While this should be true, it rarely is. Browse some of the flash 5 books out at the moment and all they do is merely run you through projects that you could have probably worked out yourself given the time. This is also the same with the new MX books coming out (I browsed through one today - upgrade essentials something or other). While it may be useful to some, the same information is available online and in sites such as this, wh and ultrashock

It seemed that Friends of Ed and New Riders cornered the flash book market immediately and although they have produced some quality books (I liked the 1st new masters edition,) they now seem to be flooding the market with everything flash

foundation flash

flash studio

advanced flash

advanced actionscript

flash and xml

backend flash

how to eat flash

men are from mars, flash is from venus

etc etc

and John, I think writing a book is a learning experience for the author as well as the readers, I'm sure bit will be researching hard.

Bruce

(oh, buy anything by COlin Moocke, his actionscript definitive guide was great!)

bit-101

04-15-2002, 04:14 PM

ok. let me clarify, rather than start a flame. i have no plans to write a book on MATH. that would be a dumb idea since i plainly profess that i have no formal education in math per se, and would not feel anywhere near capable to write a book on the subject.

i have written one chapter for a book about FLASH. i am currently writing 3 chapters for another book about FLASH and will soon undertake another chapter or two for yet another book about FLASH. there is a possibility of my doing a whole book on my own about FLASH.

all of these projects are how to incorporate particular effects using flash. they also tend to use a good deal of math and physics. not super heavy duty stuff, but more than the average person on the street might have in his head. i freely confess to "dumbing down" a lot of the math and physics, because when you are just bouncing a ball around the screen in flash, you are mainly concerned that it looks real, not that it definitely follows every known scientific law. if someone is going to use my tutorials or books to learn math or physics, they are already off on the wrong foot. if they are going to use them to learn how to make cool effects in flash, i can guarantee that they will be able to understand how those effects work and how to create them on their own.

i'm sorry if i misled anyone into thinking that i was writing a book on math.

i have written one chapter for a book about FLASH. i am currently writing 3 chapters for another book about FLASH and will soon undertake another chapter or two for yet another book about FLASH. there is a possibility of my doing a whole book on my own about FLASH.

all of these projects are how to incorporate particular effects using flash. they also tend to use a good deal of math and physics. not super heavy duty stuff, but more than the average person on the street might have in his head. i freely confess to "dumbing down" a lot of the math and physics, because when you are just bouncing a ball around the screen in flash, you are mainly concerned that it looks real, not that it definitely follows every known scientific law. if someone is going to use my tutorials or books to learn math or physics, they are already off on the wrong foot. if they are going to use them to learn how to make cool effects in flash, i can guarantee that they will be able to understand how those effects work and how to create them on their own.

i'm sorry if i misled anyone into thinking that i was writing a book on math.

bit-101

04-15-2002, 04:25 PM

in terms of knowing more than anyone on a subject, i don't think that's at all a requirement. a virtually impossible one anyway. a more reasltic goal is to know more than your target audience and to be able to communicate it clearly and in a way that they can understand and use the information.

john_bws

04-15-2002, 05:09 PM

ok,fine with me. i will leave it at that. i threw an idea out, that is all. i never thought you were writing a math book. flash/math, math/flash, either way you should tell something correctly. and i still stick by the fact you should know as much as there is to know about what you write.

ahab

04-16-2002, 12:45 AM

I sent a proposal to a few publishers, along the same lines of what Bit-101 probably did, in early January of this year. I have delayed it greatly because of other work, but I started working on it again this past month. I think Bit-101 has provided a great service to the Flash community, and formalizing it in a book is not such a bad idea.

John's ideas kind of remind me of when I read about a mathematician named Fredrich Gauss. Gauss was probably the greatest mathematician in all of history. He contributed more to mathematics than any one person could have ever been expected to. At ten years old Gauss formalized an equation for the sum of the numbers between 1 and n. For example, the sum of all integers between 1 and 100 is 5050. His school master was a rather mean man and on a regular basis asked students to sum all the numbers between 800,000 and 8,000,000 at intervals of 1,446 (this is only an example). Gauss turned in the answer in a matter of moments.

Throughout the course of his life he set the standard for mathematical rigor and analysis. At 12 he was already predicting non-Euclidean geometry; 18, developed the method of least squares. At 19 he had solved an incredibly difficult problem of quadratic reciprocity in Number Theory, something that alluded Legendre and Euler (often coined "the most prolific mathematician of all time"). If you are wondering why the long history lesson, it is relavant in the way he published papers. During the course of his life he published barely a fraction of the papers that he had written. Many of his original papers were lost. It is hard to predict how far ahead mathematics would be right now if he had not scrutinized his own work so much, and published all his writings.

Just a thought ...

John's ideas kind of remind me of when I read about a mathematician named Fredrich Gauss. Gauss was probably the greatest mathematician in all of history. He contributed more to mathematics than any one person could have ever been expected to. At ten years old Gauss formalized an equation for the sum of the numbers between 1 and n. For example, the sum of all integers between 1 and 100 is 5050. His school master was a rather mean man and on a regular basis asked students to sum all the numbers between 800,000 and 8,000,000 at intervals of 1,446 (this is only an example). Gauss turned in the answer in a matter of moments.

Throughout the course of his life he set the standard for mathematical rigor and analysis. At 12 he was already predicting non-Euclidean geometry; 18, developed the method of least squares. At 19 he had solved an incredibly difficult problem of quadratic reciprocity in Number Theory, something that alluded Legendre and Euler (often coined "the most prolific mathematician of all time"). If you are wondering why the long history lesson, it is relavant in the way he published papers. During the course of his life he published barely a fraction of the papers that he had written. Many of his original papers were lost. It is hard to predict how far ahead mathematics would be right now if he had not scrutinized his own work so much, and published all his writings.

Just a thought ...