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09-26-2000, 10:16 AM
does anyone know if the middlesoft player SDK, stores the bitmap with an aplha channel (32bit RGBA) or is there a way to force it to store it (probably in raster.cpp or sdisplay.cpp) ? I want to do this because I want to to render a flash on top of an image with its internal translucency.

10-02-2000, 09:03 PM
This may help, take a look at the struct for a RGB object. (I think its SRGB, but I'm not sure) it has a value for transparency as well as the R, G, and B values.

maybe if you follow that into the code, you can find your answer.