Click to See Complete Forum and Search --> : math in timeline animation

04-22-2002, 12:31 PM
I wonder if it's possible to use flash math formulas in a timeline based animation, so that you could drop in eg. growing flowers etc. and then they could disappear at another point in the animation.
So far, all I can achieve is for the math to "freeze", but it remains there for the rest of the movie.
Any ideas?

04-23-2002, 09:22 AM
it's kind of a vague question, but basically, yes, you can use math and the time line together. your best bet would be to us a function with onClipEvent(enterFrame) or onEnterFrame (in flash mx) to control the math part. and do whatever else you want with the frames.