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09-28-2000, 07:37 PM
OK. Things are really starting to come around.

I am trying to bring in a bmp to use, this works fine. However, when I view it on the web, the colors from the graphic looks real bad. Basically I am converting a gif to a bmp, and the colors aren't converting correctly. I have seen some of the examples created and the colors are great. How is this done?

09-29-2000, 01:06 AM
This is common when you do that to an image in an image program.

This will get around it;

Open up the aplication or webpage that has the graphic.

Activate that Window and hit [alt]-Print Scrn.

Dump the screen shot into your graphic program by hiting [ctrl]-v.

If you are using MS paint for this action click off of the selection and select the rectangular selection tool. Move the rectangle over the area you want and hit [ctrl]-c. Then hit File-New and [ctrl]-v again then save it.

If it is a graphic in IE then all you have to do is mouse right click and hit copy. Then paste into MS paint.

09-29-2000, 09:22 AM
Actually the graphic is in Paint Shop Pro (I have the original).

My problem is getting it into KoolMoves so that the colors look right.

09-29-2000, 10:13 AM
When you import into Kool Moves it does not alter the BMP.

Paint Shop Pro is altering it when it converts it to BMP.

09-29-2000, 10:14 AM
Use the [img] tag to display the gif on this page and I will convert it for you.

09-29-2000, 10:16 AM
Many image programs will shift colors when you switch file types.

09-29-2000, 10:24 AM
Paint Shop is one of such programs that will do that.

Again you can get around it with the method I described becuase it takes a snapshot of the screen and stores it as CMF (Clip board metafile) the app uses EMF (Enhanced Metafile-32 bit WIN apps, WMF for 16 bit apps) which is CMF minus a few tags.

This method tends not to distort the image and reproduces it fairly faithfully.

09-30-2000, 09:28 AM
Sorry, I don't see the [img] tag, and I have not been able to copy the graphic into KoolMoves.

I loaded the graphic onto a server at:


10-01-2000, 12:41 AM

I've converted your graphic with no degradation.

I'll post it here as soon as I'm done uploading.

10-01-2000, 01:52 AM

This is what your graphic will look like in KoolMoves with the bitmap quality set to 50%.

10-01-2000, 02:00 AM
The converted image is located at http://www.idrive.com/snider-john

it is named morrison.bmp

10-01-2000, 10:02 AM
Thanks, but your conversion looks the same as mine.

You can see the results at http://www.morrisonweb.com/test/

The graphic part really looks bad. With the examples I have seen on the KoolMoves site, I know that it can be better.

10-01-2000, 10:15 AM
Why not convert the image to bitmap, then convert that to vector. I took a look at your image, and it would convert great to vector, and you wouldn't likely see any of the degradation you would see in a bitmap, if you do you can adjust it to make it look all pretty:) Gif conversions don't ever go really well, the quality of gifs, well not very good, well good luck.


10-01-2000, 10:24 AM
I am really a graphics person, how do I convert to vector?
I am using Paint Shop Pro, of course I also have Paint that comes with Win95.

10-01-2000, 11:09 AM
OK PSP will create a wmf file. When I go to KoolMoves and import it shows the file but when I try and import (after selecting points) it says "A Problem, couldn't open wmf"

Bob Hartzell
10-01-2000, 11:35 AM
I believe PSP does not produce vector wmfs, only bitmap wmfs. Johnie is the expert so I await his verdict.

10-01-2000, 01:03 PM
This thread will tell you how to convert to vector WMF.


10-01-2000, 01:10 PM

I didn't read the whole thread.

Paint Shop Pro creates Bitmap WMF just like Bob said. Paint Shop Pro just like Photo Shop and the Gimp only deals in Raster graphics. So that means even though you can create WMF with these programs all does is drop a huge bitmap into the file- making it no more useful than a bitmap.

Jasc has committed itself to the SVG format for vectors. Their vector program is called Trajectory Pro which is still in prerealese beta.

[Edited by johnie on 10-01-2000 at 01:13 PM]

10-01-2000, 03:49 PM
I think that your best choice would be to get adobe streamline and convert it to .wmf there, it is the best for bitmap to vector conversion software I have seen, though Star Draw I have found is pretty good too.
Johnie, I read on-line how Star Draw can be used to make three dimensional images, can these be converted into .wmf, whats the story, you seem the expert on that program, thanks!

10-01-2000, 04:01 PM

I played with it and it worked okay.

The problem is that when you convert to a polygon some of it gets lost.

10-01-2000, 04:10 PM
Originally posted by gmorrison
Thanks, but your conversion looks the same as mine.

You can see the results at http://www.morrisonweb.com/test/

The graphic part really looks bad. With the examples I have seen on the KoolMoves site, I know that it can be better.

ask yourself?

what was the size of the original bmp?

if it is diffrent then it is a scaling problem. A bitmap won't scale without degradation just becuase it is in FLASH.

what did you set the quality of shape bitmap to?

raise the quality. I think the defualt is 50. That might help also.

Vectorize it if those things don't work.