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incubi
08-23-2002, 08:54 PM
would it be possible to create a skeletal system in flash? one that works with gravity and hit detection? so i could allow the user to "throw" the torso against a wall, have it fall to the ground, and have all the limbs follow accordingly? lol.. not saying that's what i wanna do, just an example. anyway, anyone know how this could be done?

tomsamson
08-23-2002, 09:52 PM
sure it can be done and i┤ve seen sevral attempts,the only one i had in my bookmarks is this one from wireframe:
http://www.vectorlounge.com/04_amsterdam/jam/wireframe.html
(it┤s also the best one i┤ve seen up to date)

incubi
08-24-2002, 09:29 PM
wow.. thanks man, that's an awesome site.
after seeing it though, i've decided not to try adding the whole "skeletal system" thing into my games.. that looks extremely complicated. especially since i'd be having the characters interact with each other, fighting and doing their thing. oh well

bit-101
08-27-2002, 11:34 AM
much simpler example:

http://www.bit-101.com/content/020705.swf

source down right now, but will be available in a few days at:

http://www.bit-101.com/flafiles/020705.fla

incubi
08-27-2002, 11:40 AM
hey, thanks, i can't wait to get that .fla :)
maybe i'll be able to somehow use it in my game after all

tomsamson
08-27-2002, 11:42 AM
no prob,incubi,i love that page a lot myself and after searching for that bookmark for you,i catched myself playing with it for ten minutes (again)
to bit-101: i like this one on your page much more:
file 020805
it has that evolutionary touch...like being part of it while plařing with it :)

bit-101
08-27-2002, 11:45 AM
that is one of my favorites too :)

tomsamson
08-27-2002, 12:08 PM
hey there bit,i just wrote you an essaysized mail on that file,please let me know what you think about it :)

bit-101
08-28-2002, 09:53 AM
i was inspired by this thread to expand on some stuff...


http://www.bit-101.com/content/020827.swf
http://www.bit-101.com/content/020829.swf

source available on request.

BlinkOk
08-28-2002, 10:27 AM
http://www.nlc.net.au/~oceana/games/stickduck.swf
for what it's worth