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KeyserSoze
09-14-2002, 04:26 PM
For the life of my i can't find out how to do "true to life" 2D circle collisions. I've found alot of stuff on the fourms, tuts, and even demos with sorce, but i can't understand it at all. Does someone know where i can find a really good tut thats easy to understand. Thanks.

Jayhoo
09-16-2002, 06:09 AM
http://home.velocitus.net/leroyclimb/

good Trig tutorial which will help your understanding, collision is an extension of this

Hope it helps

KeyserSoze
09-16-2002, 11:43 PM
I understand trig, i just don't get the physics of a 2d ball bounching off another 2d ball.

Jayhoo
09-17-2002, 04:22 AM
try this thread

http://board.flashkit.com/board/showthread.php?threadid=281136

mingers entry is a good explanation of the physics behind what you are looking for