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10-21-2000, 05:12 PM
I'm considering buying Koolmoves, but first I want to say the following. (It isn't meant as harshly as it reads.)

I found out about Koolmoves because of Swish (which I recently purchased and like so far). Swish led me to Flashkit which is where I found out about Koolmoves. I've seen other posts here about Koolmoves' lack of marketing, etc. I have to agree. After visiting the site, I don't get as clear or as impressive a picture of what Koolmoves can do as I did at the Swish site.

Now, back to my original purpose. Why should I buy Koolmoves? It has a great price and seems to have good features. But I didn't find examples that made me go, "Yeah, I need this." I'm unable to plunk down the $300 - $400 for Flash, so I see Swish and possibly Koolmoves as great alternatives, but I want to be reassured a little more with respect to Koolmoves. Can anybody point me to additional examples of (ideally) really professional work done only with Koolmoves?

Thanks in advance (and again, none of this is meant in any mean-spirited way -- I'm just trying to make wise choices with limited resources).

10-21-2000, 07:41 PM
I understand your disappointment with the available examples, I agree, everyone is working hard on getting some examples out, and Bob is trying to market the program more. I think KoolMoves is what you are looking for, if you want some examples of some good work, check out the KoolKit site


its all made in KoolMoves, there is a pretty good game in progress(in the gallery). In my opinion KoolMoves is a much better product then Swish, it has greater abilities and seems to be developing at a faster rate, so download it at the site, and play with it, decide by what you can do, not by what others can:)


10-21-2000, 08:42 PM
I am sorry that I don't have a complete movie yet but I do have some samples


10-21-2000, 08:53 PM













Everthing above was created with Kool Moves.

To be honest it is a lot of software for the price. Brad also has a game going on his site. Also consider that Koool Moves supports both Vector and Raster imports and allows you to the same things that Swish does plus more it is one great deal.

Keep in Mind I am not a great animator. Your imagination is the limit with the product.

[Edited by johnie on 10-21-2000 at 08:59 PM]

10-21-2000, 09:57 PM
Johnie-I see you have been working on the intro:) Nice glowing ball thingy:)


10-21-2000, 10:12 PM
I'm glad you like it, Its part of the Intro.

10-22-2000, 12:11 AM
Thanks for the feedback. I have downloaded the test version and will play with it some tomorrow. I may already be convinced from these postings, however. Any program that can get busty anime chicks on their knees and winking at me is definitely a winner.

Bob Hartzell
10-22-2000, 08:29 AM
To paraphrase what Johnie said the limit is not the tool in most cases it is the talent of the person using the tool. Photoshop in the hands of a person with no design talent cannot on its owns create masterpieces.