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gooch
06-27-2000, 02:06 PM
Ok I am modelling a character in max to do some flash animation. I am using patches so I am only modeling half of the face and mirroring the other half. This is where the problem occurs. The normals do not flip on the mirrored half. I've had similar problems where I have to invert polys so that the shaded viewport has them looking inside out but Vecta will only render correctly then. Thats not a big deal in that case but here I can't figure out how to flip normals without converting to polys.
any ideas. Vecta doesn't support Double sided so that doesn't work. is there a way to flip patch normals? if I have to convert to polys how do I weld all those new points? I might be on the completely wrong track so any advice is much appreciated.

thanks
jon