will the next version of KM support a wider range of fonts?
There are many dingbats and other graphical fonts that are not able to be used in KM....
to this point, I have been converting them to bitmaps...but this method is not too effective.
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will the next version of KM support a wider range of fonts?
There are many dingbats and other graphical fonts that are not able to be used in KM....
to this point, I have been converting them to bitmaps...but this method is not too effective.
I don't have at this time the technical know-how to do what you want. Once I get the 3.0 beta to some people to play with I will have an opportunity to try to understand this problem.