A question to all KM-actionscript-gurus!
Can I use the trace function in KM?
Adding a primitive script on a frame like:
var x;
x== 10;
trace (x);
does NOT generate an error, but shows no tracing??
Did I misuse this or what happend there
thanx
Gorky
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A question to all KM-actionscript-gurus!
Can I use the trace function in KM?
Adding a primitive script on a frame like:
var x;
x== 10;
trace (x);
does NOT generate an error, but shows no tracing??
Did I misuse this or what happend there
thanx
Gorky
There is no trace facility. It is a primitive environment at the present.