super crossover fighter, updated
hello everyone.
i just updated my fighting game here:
http://www.marmotte.levillage.org/ga...r_fighter.html
what's wrong
- don't look at the graphic part (loading bar, versus screen, title screen), it has nothing to do with the "final" version. for now i'm only concentrating on the gameplay...
- you can still push your opponent outside of the screen (i'll fix that)
what's new
- scrolling code: this time it's more active, so i really want to know how is the speed going with your computers... also, i'm planning to add an option "scrolling on/off", just in case it's really too slow...
- combos: work fairly good with the keyboard (it's always annoying to perform a hadoken move in that case), and works very good with a joypad (i tried one)
- projection: go in front of the opponent, and push MP while moving forward
- protection: basically, backward, but since the opponent isn't moving...
- and probably other things...
please, about the scrolling, i really have to know what is the point. thanks for all ^^
oooh, here are the keys:
arrows: moves
1,2,3,4: attacks (1=MP, 2=SP, 3=MK, 4=SK)
of course, you'll be able in a short future to configurate your keys...
thanks for eventual feedback, it always helps and never hurts ^^