Whenever I rotate n object using the morph thing it makes it small n then it gets big again while rotating. Why does it do that n is there any way to get rid of it?
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Whenever I rotate n object using the morph thing it makes it small n then it gets big again while rotating. Why does it do that n is there any way to get rid of it?
It does this becuase the shapes are not locked while morphing. They also morph Linear unless you specify otherwise.
The solution is one of 4 things;
1. Change its morph type if it will shape morph the option to do this is under behavior of the Objects properties. Just switch it from Standard to Nonlinear morphing. If you rotate no more than 45%-90% that will solve it.
2. Convert it into a Symbol but if you morph the shape any do not do this.
3. Switch over to single step play and convert every other tween to a key. Go back in and scale them up so that it loocks right.
4. Convert it to a MC and rotate using an Actionscript.
Using the rotate effect (under Effects) should also eliminate the problem.
ok thanks
It's the best solution to prevent distortions & placement errors!Quote:
Originally posted by johnie
4. Convert it to a MC and rotate using an Actionscript.
Also it's easy to implement it.
;)