synchronisation with animated tiles
i was just wondering, because i'm trying to port my shinobi-like into tile based method, what is the best way to synchronise animated tiles?
because if i'm using the attach/remove or gotoAndPlay method to create tiles during the scrolling, of course it will not working, new tiles will begin naturally their animation at frame 1.
There's a possibility of using a _visible method, why not, but in that case there will be way too much tiles that are animated (using a gotoAndStop("loop") at the same time).
i also have the possibility to create custom tiles (254x32 for example to limit the simultaneous gotoAndPlay factor), but tiles will show properly only when you scroll from right to left... it's logical
here's the example:
http://www.marmotte.levillage.org/_e..._progress.html
it's a mix between tile based and art based for the moment, look at the animated water (to the right) and tell me, if you know what i mean, what's the best way to translate it into synchronised tiles.
thanks!