Hi there,
Ahab, I know you already helped with this, but it doesn't seem to be working. Maybe because of the way my game is set up. Right now, it's set up that so that as the speed gets increased the final size of the birds diving will always be the same.
Now, I want to make the birds slow down as they aproach the bottom of the screen. For example:Code:BirdSpeed = 5;
Scale = BirdSpeed*.4;
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setProperty (Bird, _y, Bird._y+BirdSpeed);
setProperty (Bird, _xscale, Bird._xscale +Scale);
setProperty (Bird, _yscale, Bird._yscale +Scale);
The bird starts diving at speed 5 (this will increase as the levels do). By the time the bird is at the bottom of the screen it will have slowed down to 2.
I want the final speed and final size to always be the same. It is only the intial speed and the intial size that change.
I'd appreciate any help anyone can give-
Dave
