A lot of people seems to think that 3DFA is only a 3D Flash tool. Maybe 3DFA should change name to something else? Suggestions?
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A lot of people seems to think that 3DFA is only a 3D Flash tool. Maybe 3DFA should change name to something else? Suggestions?
I don't think 3DFA would change there name based on that. Why should they. Last time I checked, 3DFA was for designing 3D flash.Quote:
Originally posted by Twisted Mind
A lot of people seems to think that 3DFA is only a 3D Flash tool. Maybe 3DFA should change name to something else? Suggestions?
But not just 3D Flash, in fact, I don't use any of it's 3D features.
Nah... :pQuote:
Originally posted by FLASHPULSE
I don't think 3DFA would change there name based on that. Why should they. Last time I checked, 3DFA was for designing 3D flash.
I, at least, think it's more of a programming tool than a 3D Flash tool. And it happens sometimes that people go into this forum thinking that it is a 3D Flash tool. I think it's way much more than that...
Hi,
Let's be honest, this isn't a serious thread, but I agree that the 3d is a bit misleading. I never use the 3d stuff.
For accuracy, maybe it should be called '3D and/or Flash Animator' :rolleyes:
Any mention of programming would scare off beginners, and these are the people who get the most benefit from it.
Just a plain old 'Easy Flash Animator' would do it for me :D
Morgan
That's nice. acrually. But i think it need a slogan as well, like SWiSH's, "create a flash aniation in 5 minutes".Quote:
Originally posted by ForumNewbie
Hi,
Let's be honest, this isn't a serious thread, but I agree that the 3d is a bit misleading. I never use the 3d stuff.
For accuracy, maybe it should be called '3D and/or Flash Animator' :rolleyes:
Any mention of programming would scare off beginners, and these are the people who get the most benefit from it.
Just a plain old 'Easy Flash Animator' would do it for me :D
Morgan
Twisted, Mabey you should stick to helping people or putting down things that you need help with, rather than telling 3DFA how they should run there stuff!
I dont't think it's right to criticize a person for helping others, which Twisted Mind definitely does. Back to the subject, I would only add "and anger management tool" to the title. But hey, $50......c'mon.
Really, who cares about a name anyway but...
I never really used the 3D portion except for the three-dee text.
Problem is the big swf sizes and anyway the 3d movements are very primitive. So for now I will continue to use 3dfa just for its non-3D actionscript abilities in flash.
If you really want to play with 3d in an easy FREE package look no further than 3dCanvas. I attach a quick sample in .avi format using Intel253 codec
In 3D Canvas you have lots of tools for deformation,bending extrusion etc and its great fun. see www.amabilis.com
Here is another 3dCanvas quickie - I know its off topic for 3dfa but I see lots of posts in flashkit regarding true 3D modelling versus flash. If I were going to build a complex 3d MODEL I'd go with 3dCanvas based on my limited use and comparing with 3ds , turbine etc.
It also the only freeware one that I found worth playing with.
The submarine is a sphere deformed into a cigar shape and the conning tower is a tube deformed into well, a conning tower. The light source was moved at the same times as the objects.
[soapbox]
Back to flash - the BIG problem reflected all around the 3dfa and other competitor products is the huge file size when items are made to move using the built-in methods. 3dfa,Swish etc all need to convert the object moves/morphs to bitmaps, and the associated size files, witness the racecar syndrome discussed elsewhere.
The ONLY way to do lots of image movement is by using actionscript and some kind of list - a.k.a array storage of the positions.
and if the image is truly required to rotate 3-dimensionally then you really need a 3d modeller and export to an avi movie.
For games and short action-packed flash, roll your own point-to-point movement using actionscript object.position.x coding
[/soapbox]
Hello,
I would like to say, as a newbie, that I like the 3D functionallity of 3DFA and intend to make use of it. I own Truespace 4.3 and 6.0 which are 3D modeling programs. I have other modeling programs as well. I was looking for an in-expensive flash program when I found 3DFA. As Twisted Mind said it has a lot of programming aspects to it as well but I think the name fits the program. 3d-Flash-Animations and programming too.
How about 3DFA+
:)
Dave
OK, maybe I was a wee bit over-critical of the new V4.4 3D tools.
I sat down and investigated the Draw_3D_Shape tool using freehand and lines to make a 3D model. I ended with a fairly satisfactory model with some 1300 polygons and produced a 43kb source and an 800kb swf movie.
Save child is as .model format, shame its not .3ds or .w3d or any of the mainstream formats and the .model is a hex file so its not possible to edit in a text editor. I can only find a .model used by SolidView as an import format and that may be different. A pity 3dfa does not export as .3ds since that's what it allows for its own file imports.
That aside, it looks pretty nifty but of course there is no extrusion, deformation, welding ability as yet and I found it difficult to add a second shape, exactly superimposed over the first but I guess that can be done with a bit of learning.
So Dsachs59, I guess there is a new 3D capability on the street, if we can use it wisely. My model was created entirely with contiguous lines and a freehand curve, with bevels enabled. The z-depth seems to be all or nothing - no slew or gradient on the z-axis, thus making anything other than uniform thickness models difficult.
Attachment is V4.4
Thats a great 3d Model Carnwath !!
The animation is a bit slow in 3dfa, but it looks great after it's been exported to a swf.
Can you animate it using a script, or do you have to use the 'event' function of 3dfa?
M.
You have to use the event because once exported in an SWF the 3D is no longer a 3D object but a collection of 2D shapes.Quote:
Originally posted by ForumNewbie
Thats a great 3d Model Carnwath !!
The animation is a bit slow in 3dfa, but it looks great after it's been exported to a swf.
Can you animate it using a script, or do you have to use the 'event' function of 3dfa?
M.