i'm currently working on it...
http://www.marmotte.levillage.org/_e.../crossover.jpg http://www.marmotte.levillage.org/_e...crossover2.jpg
> very playable (really :-)
> working combos, even complicated ones
> furybar growing and launchable
> combo counters (up to 100 for now)
> scrolling horizontal (and occasionally vertical)(of course with several layers)
> counter hits (when the two characters are attacking at the same time but one is a little bit faster, it does perform a counter hit and increase the damages)
> you may fall k.o depending on the hits you previously recieved (because they are saved in an array)
> swap depth. like a real fighting game, characters swap their depths when they are attacking each other
> each hit, frame, position of the character has it's own characteristics (strenght, resistance, points, visual effects)...etc. so i can be very specific here...
but the question is: character selection screen + 3 stages + effects = 1,3mo at the moment (of course i can load the stages as external .swf to low down the size).
characters: around 500/800ko.
will someone ever play a so heavy game if it's online? (maybe one day i'll put it online, you knows?) ^^ i can also put a downloadable version somewhere, why not... and add regularly new characters...
i was thinking about dividing the game, depending on you connection speed, and work for something like that:
high connection: play arcade mode, with very well animated characters
medium connection: play console mode, with character done like super nintendo, genesis
low connection: play handheld mode, with very little characters, like gameboy, or nes, master system, etc...
and also a mode with all characters available, mhhh it could be fun to fight with mario versus ryu :-) of course i'll keep the same engine (entirely rewritten if some of you know the old version and open source).
the main problem is file size... mhhhhh...
PS: the game is still very fast, but the scrolling may slow down all on slower computers. that's why i included a scrolling activation and desactivation ^^