this is a question for you, technicians ^_^
if for example the first frame of my game contains 100 arrays plus numerous of variables... they are stored in the RAM, right? so, the more you have values, the more your RAM will be eaten, and the games/applications will run slower... am i always right?
imagine that case: i have a game that load during the movie a lot of external .swfs... each external .swf have dozen and dozen of arrays and variables to store. when i unload it and load another one, with as many values (named differently i mean), they are not deleted form the RAM i assume...
my question is: is it a good habit to delete elements/values via actionscript from the point that we are not needing them anymore? in my external .swf example, when i unload the movie, is it recommended to delete all it's values...? that are not necessary anymore for the rest of the game, and are reloaded in case we need to load the .swf again?
thanks for your advices, it's just my curiosity...
