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[Complete] DTunnel 3D
Hello everyone. Sorry to bother you all with this game again, but it's finally finished.
I need feedback on some important things:
Graphics
Speed
Sounds
Instructions (Not clear enough, way too messy..)
And as usual, any last bugs that you can find.
The highscores don't work yet, but I will have someone host it for me soon.
Thank you. :D :D
http://dounanthebarb.tripod.com/dtunnel3d.html
PS: I added 5 blank keyframes in front of the game, so hopefully it will load this time Squize. :)
Edit: New URL with highscores. :D
http://dbarbarian.clawz.com/dtunnel3d.html
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Nice work! That's addicting. I couldn't spot any bugs.
Good Job!
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Its very difficult, and the only way to win is to remember the level. I don't think it should be like that though... :(
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You can't "remember" the level. The level is generated randomly every time. The beginning stats make it challenging to beat the level, but if you play around with them, like say...get rid of one acceleration and add that to top speed, you should be able to beat it easily. :)
Edit: Thanks bluethunder, :)
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Oh, it is randomly generated? I was wondering... Cool!
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strange, it doesn't seem like its randomly generated. Ok, good work then :)
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I'd like the option to have the y-axis controls inverted.
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Lol. Your right. Don't know where on earth I got Ihoss from. :D
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That is a great game. I love it. It's pretty much perfect, the only thing you could do is add obstacles or something in the later levels, but I think it's a wonderful game as it is.
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IHoss: Your right, it does seem that the tunnel is the same everytime, but I swear it's random. :)
Aaron4281: Do you mean you like the option, or you would like to have an option to have the y-axis inverted. If its the first one, thanks, :). If it's the second one, the option is in the options menu.
Drakkin77: Thanks :). I was gonna add obstacles and such, but it gets really difficult after level 4, so I decided not to.
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I'm so used to inverted flying games, that was pretty hard for me.
You might concider adding an inverted y control option :D
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MY BAD!!!
Sorry, I always head straight for the start button, didn't notice you were way ahead of me :p
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It's ok man, I am the exact same way. :)
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Very cool game, unfortunately I am horrible at it. I had a tendency to hump the walls.
I too headed straight for the start button, damn those tricky options (and reading).
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mhm, it seems that the walls always crash against my ship ...
nice little game (dimmension wise)
<olli/>
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I love it, a nice little game to play during a quick break. I would definitely have the inverted controls as the default control method though, and maybe use shared objects to save the control settings. another thing that might make the game easier too, is to highlight the stretch of tunnel that the ship is currently traversing. That would make it easier to judge collisions.
Otherwise, as with your previous Dtunnel game on PNF, great stuff :)
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kendude: Thanks, :)
nGFX: lol ;) Thanks. I really love your work man, :D
kdsh7: I guess your right about the inverted controls, the majority seem to like it. The shared objects won't be needed because it will be on pnFlashGames, and I can use the component to save data. What do you mean by highlighting the stretch of tunnel?
Thanks for your compliment. :) I really love Twiddlestix, its so addictive. :)
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Uhh...when it loaded, i clicked on the Start button but I did'nt go to the game screen....:confused: