Quote:
Originally posted by BlinkOk
yeah i woz thinkin something like that. you'd have to make sure that the math woz calculated in EXACTLY the same way (i think flash has some rounding issues that other languages don't). you could mabey work back from the pocket the ball is intended to land in.
If you think like that though, you're pracctically mapping the path of the balls, this would make it seem a bit rigid, the ball animation and physics wouldn't be fluid enough for the professional gambler, they'd need a sense of realism, a perception of randomness and the achievable. I would only get involved to ensure x number of balls is scored or less than depending on the RNG.