[search alogs] Flash Puzzle Bubble
currently developing a clone of my favourite puzzle game:
puzzle bobble - by taito. http://taito.overclocked.org/pbobble.html
I know there are many existing examples of this game available,
I found on the games boards this good example - http://www.2noodles.com/games/bubblepop/bubblepop.html
however instead of ripping the code off i just want to develop it for my
self and try to understand the concepts behind it.
I'm using staggered tile system rather than hex based tiles.
I've got an iterative function that builds a list of connecting
bubbles and bursts them when there are no more connecting bubbles within the search.
The problem im having is how to know what bubbles to drop from the
play feild once the bubbles above it burst. The check is not the top edge because
a bubble can be connected from the bottom and still be 'attached' to other
nodes.
If anyone has experience playing puzzle bubble AND in coding something like this before I'd love to hear some ideas.
Im quite competant programming in flash, but my brain cant get round
the concepts!
thanks
Jef