drawing API vs. attachMovie: speed difference?
hi,
i'm wondering if anyone has doen any tests comparing the speed of rendering for "premade" MCs (attached from the library at runtime) vs. the exact same MC, drawn via the API at runtime (drawn only once, not per-frame).
at runtime i'm going to be moving, rotating, and scaling many polygons, and i thought i might as well check here to see if anyone has noticed any performance difference between API-generated and attachMovie()-generated shapes.
i COULD author these polygons beforehand and then simply attach them, however this would involve quite a bit of work and would only be worthwhile if it sped up rendering.
it seems a bit paranoid and/or stupid to think there's be a difference, however i've learnt that you never want to assume that things in the flashplayer operate sanely (for instance, array lookups take linear time instead of constant time.. i STILL don't understand that one).
the only thing i can think of is that shapes made in the library _could_ be processed during compiling into some kind of format optimised for the flashplayer's renderer. anyway..
thanks for any comments,
raigan
p.s - admittedly, this is something i could test myself, HOWEVER it's not a case of sheer lazyness that i post this -- there are several dozen different polygons, each rather complex, and i'd prefer not to spend several hours trying to recreate them all by hand, using a printout of their vertex positions ;)