[question] how to make game run efficiently
i'm designing an art-based isometric game, it's rpg style where the character goes from room to room. i noticed certain rooms move really slow when the character enters them, some move quickly. i'm wondering if there's a certain method to adhere to to make things run smoother. i noticed there was a thread last week similar to this, saying which actionscripts tend to slow things down, but what about design? like is there a certain size the bg should be no bigger than? or should i avoid putting to many MCs on the root level?
i had one room with a layer that was partly transparent, that slowed down a lot, also a room with a moving MC (motion tween) that was super slow. what else should i avoid, or what are other options?
astrocalder