Well, I'm thinking about making a game to lisence/sell for money. I was wondering if any of you know any flash game publishers.
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Well, I'm thinking about making a game to lisence/sell for money. I was wondering if any of you know any flash game publishers.
What do you mean by "publisher"?
I would actually want an game thats branded to my site exclusively.
by publisher I mean someone/company who would want to license it and do whatever they want with it, as in pay me a certain amount to accuire the license, then you can sell the game and give me a certain % of the profit, or just license it and have it on your site if you want. Something like that.
There are the game portals like miniclip, mousebreaker, arcadetown and other that pay for the games they host on their sites.
If you want to sell just the engine for others to reskin it's a bit harder - you have to know the right people or post the game here and wait for the reply.
Question: do you have a finished game that is good enough to be considered professional ?
If so just sent me a message - at saydesign.com we always look for good engines to use for our clients.
Do you work for saydesign DayDream? I really like the games they make, especially A-Blast, its a great game. Is this a new site for them? I seem to remember a different one.
I'm actually working on a spaceshooter and got a lot of inspiration from a-blast, though of course its going to be quite a bit different.
Don't forget about pnFlashgames!
You can always do it on your own by making a portal of your games, but bandwidth can be pretty painful.
You can also be insane and write an artist you admire or company whose product you like, show them your game and tell them you would like to rebrand it for them.
I would pay for exclusive rebranding if I had the money. Ii may have a couple of hundred after my PHP jobs.
Well, I almost have a game finished that'll be considered professional, but I cant sell it to you because it'll violate copyright laws. Though I have a original game in mind that I'm looking to make and sell. I also have a platformer engine done that works with 2 pieces of code, comes compelete with collision detection, scrolling and other things. Cept I already let people use it for free. I can make a better engine to sell though. Here is the platform engine I have now:Quote:
Originally Posted by DayDream
You make a bunch of your platforms into a movie clip and call it "ground" and then put this in it
the make your character and make it a movie clip and call it "character" (make sure the registration point is by the chars feet) and put this in it:Code:onClipEvent (load) {
_root.falltime = 0;
groundspeed = 10;
}
onClipEvent (enterFrame) {
if (Key.isDown(Key.SPACE) && !jumping) {
vel_y = 38;
jumping = true;
_root.character.gotoAndStop("jumpframe#");
}
if (jumping == true) {
vel_y -= 2;
if (vel_y<=-15) {
vel_y = -15;
}
if (vel_y<15) {
_root.character.gotoAndStop("fallingframe#");
_root.falltime2++;
}
this._y += vel_y;
}
if (this.hitTest(_root.character._x, _root.character._y+18, true)) {
vel_y = 0;
_root.character.gotoAndStop(1);
_root.falling = false;
_root.falltime = 0;
jumping = false;
} else {
this._y -= 20;
_root.falltime++;
if (jumping == false and _root.falltime>=5) {
_root.character.gotoAndStop(3);
_root.falling = true;
}
}
}
onClipEvent (enterFrame) {
if (_root.scrollleft == true and _root.stopscroll == false) {
this._x -= groundspeed;
} else if (_root.scrollright == true and _root.stopscroll2 == false) {
this._x += groundspeed;
}
if (this.hitTest(_root.character._x, _root.character._y, true)) {
_root.ground._y += 5;
}
}
If people use it I just ask for credit somewhere in their game. The game I'm making now uses a more advanced version of this engine.Code:onClipEvent (load) {
speed2 = 8;
_root.scrollright = false;
_root.scrollleft = false;
_root.stopscroll2 = false;
_root.stopscroll = false;
boundry = _x=100;
boundry2 = _x=325;
}
onClipEvent (enterFrame) {
if (_root.ground.hitTest(this._x+30, this._y-25, true)) {
_root.stopscroll = true;
} else {
_root.stopscroll = false;
}
if (_root.ground.hitTest(this._x-30, this._y-25, true)) {
_root.stopscroll2 = true;
} else {
_root.stopscroll2 = false;
}
if (Key.isDown(Key.RIGHT) && !_root.ground.hitTest(this._x+15, this._y-25, true)) {
_xscale = 100;
if (this._x<boundry2) {
this._x += speed2;
} else {
_root.scrollleft = true;
}
} else if (Key.isDown(Key.LEFT) && !_root.ground.hitTest(this._x-15, this._y-25, true)) {
_xscale = -100;
if (this._x>boundry) {
this._x -= speed2;
} else {
_root.scrollright = true;
}
}
}
onClipEvent (keyUp) {
if (Key.getCode() == Key.RIGHT) {
_root.scrollleft = false;
} else if (Key.getCode() == Key.LEFT) {
_root.scrollright = false;
}
}
Yes... and yes...Quote:
Originally Posted by UnknownGuy
I took on the job of art director with saydesign and the site did undergo a major revamp not too long ago... :)