Oops i figured out my problem lol.
final code:
Code:onClipEvent (press) {
this.gotoandplay(3){
}
this.startdrag(false, 0, 0, stage.width, stage.height);
}
onClipEvent (releaseoutside) {
this.stopdrag();
}
onClipEvent (release) {
this.stopdrag();
}
onClipEvent (release) {
this.gotoandstop(1)
}
}
