Verlet Physics Engine for flash
Verlet based physics engine have been done and overdone, but mostly in c/c++/blitz3d? based applications.
I have only seen one fully working flash verlet based physics engine out there called the flade engine which has some impressive features and runs considerably fast (on flash that is)
I have also seen traces of the NinjaEngine (which seems to have been discontinued)
The problem is that although flade is pretty simple to use, it lacks documentation, which is the most important part of any engine...
More technically, it also lacks features like particle-dynamic line collisions...
So i've set out to start my own verlet based engine built specifically for flash.
so far I have the basic integration described in Jacobsen’s article "Advanced Character Physics" (if you haven't read it yet... read it here
Here are some examples I put together… all built with my engine
A ragdoll/hangman type example
A gish type jello cube (sorta)…
a simple particle/constraint editor for hours of fun:
So please tell me what you think of my idea… a full/free/open source (easily implemented) physics engine for flash with documentation and tutorials, which will definitely help non-physics savvy flash game designers to produce some cool games in the future…
So if you like the idea and are interested in helping please post here or email me at [email protected]
peace.