Well yeh, but this is more of a math problem then a "3dfa is stupid" problem. Let me make this easier.
1. Can I say "camerarotation.y=20" somehow using script and/or 3dfa function? If not go to 2.
2. The missile shoots by moving up 20 on the z axis and up 20 on the y axis, which makes it move at a like 40 degree angle lets say (totally made that angle up) and makes it look like its being shot out. When I rotate the Y axis of the missile to get a better view it messes it up cause it still wants to move accourding to the z,y, and x axis so it moves the same way it did before but now it looks like its going sideways. Now I could fix that by calculating in some more numbers but I what I want is it to, during the movie, circulate the missile while it shoots. NOW however when you rotate the CAMERA the x,y, and z axis stay the same for the individual missile and therefore it shoots in the right direction but there is no way I can find to make the camera rotate in the movie. Ah yeh I'm repeating myself. Any suggestions? If not, I 'll work on it.
http://www.deerg.com/movie_3.swf
thats my truck btw, but hold on before you click the link! its huge so itll lag your comp up so just shrink the screen. Also it takes a long time to load.