I stil;l haven't been able to grasp the whole concept. I have a mc that I want to flip on a keyUp... on a keyDown I want it to flip and move... But with this code it will flip and move no matter what...
Ideas anyone?Code:keyListener = new Object();
keyListener.onKeyUp = function() {
Flip();
this.onKeyDown = function() {
Flip();
Move();
};
};
function Flip() {
if (_root.snowman._currentframe == 1) {
if (Key.getCode() == Key.RIGHT) {
_root.snowman._xscale = 100;
}
if (Key.getCode() == Key.LEFT) {
_root.snowman._xscale = -100;
}
}
}
function Move() {
if (_root.snowman._currentframe == 1) {
if (Key.getCode() == Key.RIGHT) {
_root.snowman._xscale = 100;
_root.snowman.play();
_root.snowman.x = x_movement;
}
if (Key.getCode() == Key.LEFT) {
_root.snowman._xscale = -100;
_root.snowman.play();
_root.snowman.x = -1*x_movement;
}
}
}
Key.addListener(keyListener);
Cheers!
