Here is my improved verlet engine in blitz3d
I wish flash was this fast
..yea u have to download and run
download
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Here is my improved verlet engine in blitz3d
I wish flash was this fast
..yea u have to download and run
download
NO!!! I CONDEMN YOU TO HECK MEMORY ACCESS VIOLATION!!!
Oh, well. I'm sure it's good and pretty... too bad I can't play with it right now.
noooooooo! memory acces violation!!!!
Fixed it!
It had some wrong file paths..
10 different objects
different sizes
attract/repel objects
endless hours of fun
download again
AH HA HA HA HA HA HA HA!!!
YES!
My bunnies stand no chance against the Rotating Blade of DEATH! AH HA HA HA!!!
I'm starting to think I'm going to waste loads of time on this. That is absolutely sweet. I see you even have some reflection action going on in this. Seriously, that is quite impressive. Very excellent, man.
Idk if any of u have seen those cool cell factor game videos where they have a million boxes on the level. I played around with my demo a bit and thought it looked similar (obviously not as good, or 3d) but here it is
video
JEZUS CHRIST OZMIC! I've been spotting the ageia physx demos for a while (I liked the bendable metal). But to create this detail of physics you need that processor :(
Also, the blood looks a bit strange.....
Oz, you could be my twin brother :p. I guess i've seen everything with physics on the net already because I'm so interested in it and it's fun to play with :)
And about your Verlet: Ow My Godddd! It's perfect! It's just perfect! I need you to create a cool game and I hope you need me :)
Ozmic your demos really nice! Are you going to be releasing the source code, or are you using it for a closed project? Either way, great work! :thumbsup:
The source code is in blitz basic... Im working on a similar engine for flash 9, so once that comes out I hope to actually have it finished
I also use blitzbasic + bmax. Is flash 9 a lot faster than current versions?
yep. :)
check out my post about it in this forum, it was pretty recent
Definately looking forward to flash 9. In your verlet engine, what are the 2DS file? What information do they hold? Also, when creating the particles, do you manually position each particle and constraint?