I was reading through a tute on collission detection and I found what I think Im looking for. ( detecting collission when an object is in a "drag' status)
but I dont understand it....its slash syntax...I'm a newbie to dot sytax!! I'm not certain what all these become in MX 2004. could anyone translate for me?
this is a quote from the tute:
This is what I was working with before I went searching. I have this on my drag objectCode:7. Now in the first frame of your ENEMY movie, enter the following code:
flag = this.hitTest("/ship"); if (flag == true) { tellTarget ("/") { gotoAndStop
("hit"); } } You do this by selecting setVariable from the Actions menu. Then in the Variable section, enter: flag
and in the in the Value section, enter: this.hitTest("/ship")
8. Then after that line of code, enter the following:
if (flag == true) { tellTarget ("/ship") { gotoAndStop (2); } } This is the code that will tell your ship movie to explode upon collision.
9. That's really all there is to it! Have fun!
this code works if I have the if statement on the RELEASE event, but not on the drag event.......Code:on(press){
startDrag(this);
if(_root.pin.hitTest(_root.balloon)){
_root.balloon.balloon2.gotoAndPlay("popped");
}
}
on(release){
stopDrag();
}
I hope thats enough explanation.
Thank you in advance for any help
Mark
