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shapeFlag blues
I'm working on something right now where I need to find out how much of a mc overlaps with another.
The process must be able to test for what it is actually touching, not just the bounding box because I'm making a game the needs to use a shpeFlag to test for ground and I want it to see how far into the ground the character goes and pull it up that amount.
Can anyone tell me how to do this?
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char_mc.hitTest(ground_mc,true) ??
[edit] nm i didnt read the post just the title :P
not sure how you would do that im sure you can just not sure how you would