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[beta]Cleaner 2
Hi,
Getting to the point where I've played the game a million times too many, so I'm posting a beta on here to try and get some perspective.
All suggestions / crits are welcome, plus I'm keen to know what fps you're all getting. It's a basic jump 'n' squish, use arrow keys to get about. The scrolling engine is based on andre michelle's ( getting to grips with that was probably the most valuable lesson I've had in flash ).
At the mo it's restricted to one level, but the hi-scores are working.
Play!
Cheers,
Al
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Very nice :)
I did not find any problems, it ran at good 30 fps whole time.
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amazing graphics. so smooth.
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Cool!, lovely pixels, got a fps 28-31.
and just because you want critics:
Allthough a game should have some kind of challenge in it, I found the friction a bit frustrating sometimes, especially trying to land on single blocks and elevators,
Eventually I get used to it, but maybe you could put it a fraction higher. Well, see for yourself, will love your game anyway.
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It looked very polished. Not my style of game, but it did look very well done. A couple of things though. I did not like the jumping or the falling. I thought he had too fast of a jump and too slow of a fall. Also, why is it that when a platform moves under your feet, you don't move with it also?
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yeah, cool little game, nice original graphics, i agree with TheLostGuru, you gotta make the player stick to the moving platforms, its just nice to have a break and relax on a calm safe moving platform ;)
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running 38-40 fps for me, and the sprite animation is so smooth, nice work man.
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Thanks for the comments guys, very encouraging. I'll tweak the friction and speed a bit more, see if I can get it to feel more natural.
Having non-sticky moving platforms makes it more challenging, although I admit it can be a little frustrating. Bit concerned sticky moving platforms will make it a tad easy...
Anyway, thanks again for trying it out, shouldn't be long before i get the final game out.
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My MAC is very slow and work fine for me, congratulations!
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Windows 2000
Firefox
runnin' about 20, whereas on Linux with FF twas about 30-ish
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very nice and smooth game.
two minor things that really struck my eye:
1) you can't jump on sloped tiles - but they happen to be on edges a lot - so I tried to jump and nothing happend
2) not moving with the moving tiles (mentioned before)
nGFX
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very smooth and nice I think I have seen the character from another game ? but very nice graphic and such keep it up and my fps was 32.
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good game ..fps 32 with a nice gameplay. The obstacles should be more easier to jump
PS: i liked also your Tutorial http://www.fatking.co.uk/tutorials.php
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Is this a tile based game, did you some some vector maths to calcualte the collisions on the curved surfaces?
Any hoo, i played your first one and this is an awsome improvment! The sound realy makes it worth while and it is now deffernatly not as cramped...
Good Work!!!
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Hi Gloo Pot,
It's still very much a tile based game and all the platform collisions are vector based too. The engine has a lot more potential to it ( which I hope to use more of in my next game) , but I wanted to keep this game simple, quick and fun.
Good to hear you like the game and see it as an improvement over my last platformer! Technically it's a big leap for me and should provide a decent base to make new games from.
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ngfx: I love the slope and i think it was purposely made so that you cant jump on the slope, only a guess actually.
24 fps
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Looks good! Consistent graphics idea, playability and everything add up to a pretty good game. All my dislikes have already been stated above.