[F8][Disc][Beta] Orthographic engine with node based pathfinding
this is not exactly a game but rather my upcomming portfolio site. My idea was to create a big house where each floor can be a category - and the visitor as a thief can explore everything.
I should mention that it is not yet finished,- I need to fix many smal bugs.
url for testing
http://www.burg-halle.de/~st2520/
screenshot:
http://www.burg-halle.de/~st2520/screenshot.jpg
I have included 3 levels in this upload:
http://www.burg-halle.de/~st2520/level_sel.jpg
you can select them from the elevator menu (see screenshot)- for the elevator click either on the green sqaure (no icon yet) in the upper left corner or in the lower right corner the green button labeled 'elevator'.
- elevator: the first smal level- just the elevator box has a complex pathfinding setup
- round gallery test: test gallery (click on the images to enlarge them) with a round floor
- pathfind level: smal demo showing simple pathfinding between to rooms.
controls:
just click on the floor, objects or pictures (see 'round gallery sample' or 'pathfind test').
If you want to see a little bit more click on the blue button with the label '!debug' - wich will reload the scene but in the debug mode. Where:
- orange are the zones (can contain scripts such as camera change, object movement,...)
- red is the restriction border of possible walks
- turquoise are info points (will work best if the debug mode is disabled)
The 2 circles in the middle let you control the camera
If you want to see even more click on the yellow 'init editor' button. If the Browser panel here doesn´t load proper click again on the yellow 'init editor' button.
I´ll explain a little more in detail later - for now I am very sleepy :zzz: