Just thought I'd give the FK gaming community a helping hand for graphics. This small program will render 16 frame explosion animations with the press of a button.
ExplosionGenerator
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Just thought I'd give the FK gaming community a helping hand for graphics. This small program will render 16 frame explosion animations with the press of a button.
ExplosionGenerator
some PS tutorials regarding explosion effects wich looks very similar:
- http://www.oman3d.com/tutorials/phot...xplosion_deez/
- http://www.artworld.si/spectacular_e...torial-529.art
- http://www.lunacore.com/photoshop/tutorials/tut008.htm
- http://www.deviantart.com/deviation/41002657/
did many effects that way in the past,- with AfterEffects (or maybe even ImageReady) you could animate them.
For the professional people there are plugins like pyrocluster or particle supporting rendering systems like combustion.
sample explosion created with pyrocluster:
http://www.cebas.com/products/images/pyro3/pyroball.jpg
(pyrocluster: voxel based render method)
ImprisonedPride: nice find, can one set/ change some attributes (like length of animatiom ,force, power, size,...)?
Yes, there are a few options like the number of dark particles and number of light particles and a few other goodies in a text file which the program draws information from. However, I do believe that 16 frames is the one and only value for length.
Edit: This is what the text file offers:
Code:NumSparks=36 number of small round sparks generated
NumBigFlames=24 number of large fireballs
NumSmallFlames=36 number of small fireballs
SparkVelocity=200 speed of sparks
SparkRadius=4 size of sparks
FlameIntensity=50 color brightness of fireballs
SparkIntensity=100 color brightness of sparks
BlurImage=1 true/false(1.0) for 9 pixel resampling.
FlameVelocity=200 Speed the flames move at
NumBlackFlames=24 number of large black fireballs
FlameDispersion=24 amount by which fireballs are scattered from center at start
FramesPerCapture=70 number of screen updates between saved frames, adjust until an explosion lasts all 16 frames