Issues with collision detection
Hi all,
first of all: sorry for my english, but I am not an english native :)
I am working now with 3DFA for almost 2 weeks. I watched the great tutorials from blanius and learned a lot. But I stuck with the collision detection.
In his example, blanius uses a square and a circle (standard objects of 3DFA). But what if you have to use non-standard objects. For example an object formed like an aircraft. In my case I used an object shaped like an UFO. Therefor I "painted" the UFO with the bezir curve funktion of 3DFA. So far so good :)
But the collison detections is not working correctly with this. The collision is detected to early. So the UFO explodes before the other object optically hits the UFO.
I hope you understand what I am trying so hard to explan :rolleyes:
Has somebody a solution for my problem?
Thanks in advance.
Greetings
zeiger