New Kind of Physics Object
A few days ago Raigan (of metanet) was kind enough to introduce a new topic in the Fisix Engine forum.
Using the methods described in this paper:
http://graphics.ethz.ch/~brunoh/down...ions_SIG05.pdf
You can create an object out of particles but instead of having to use A LOT of constraints to keep the object together, this method just keeps them together without the need for a single constraints. And also, unlike constraints, the objects can have any shape and they will never lose it (unlike mass spring objects where particles can flip over to the other side)
So you can effortlessly create any shape, concave, convex, long and narrow, fat, everything works the same, and is always stable.. it's quite magical really :)
Here's a demo, it constructs a random shape using circles and wheels, and uses NO constraints
http://www.fisixengine.com/demos/demotest2.html
Oh, and yea, using this method you can also set a softness value which will make the objects more/less rigid
Soon enough you'll be able to play around with this in the Fisix Engine