Particles as vector textures?
Has anybody experimented with using particles to add texture to vector drawings in KM? I was thinking about that as a possble approach and thought I'd ask before trying to reinvent the wheel.
Say, for instance, you had a vector shape that represented a dirt road. It occurred to me that if you could write a script that would scatter a bunch of particles across that shape, you might be able to give it a suitable grainy texture without having to draw a bunch of extra shapes. The particles would be static once created, but would vary somewhat in terms of things like alpha, scale, rotation - the standard stuff. Has anybody already tried anything like this? If so, does it work? I did some searching on this idea but came up basically empty - maybe I'm not using the right search terms.
Anyway, any input would be appreciated.
Thanks,
Matt