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Library Symbol class
I know this may seem a silly question but, you know how, to use a library symbol you have to initiate its class, and how if you dont have a class for it, Flash will do one for you, what would that class actually look like? What would its functions do. Does anyone have an idea?
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In the new CS3 the base class is flash.display.MovieClip if you have selected Movieclip and the class is autogenerated. May be that was also the case in F9 alpha. You can change it to Sprite but then no frames are allowed. It would be an empty class, which extends one of the base classes.
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When you give the symbol an automatic class name in the linkage properties (providing a name for its class that does not reference an existing class) that becomes the automatic class. This class will subclass MovieClip but not add any other additional methods or properties. It is essentially MovieClip under a new name that references that symbol for its timeline/graphics.