AS3 is FAST! Redux - CopyPixels vs. Sprite Pooling
The original thread is getting off topic and this contained enough new data I figured I'd make a new thread and sum it up. Hope that's ok ;)
Basically, several people have suggested using the copyPixels method on BitmapData and compare it to my sprite pooling approach. So I went ahead and did just that. The results are interesting to say the least.
Copy Pixels
http://www.electrotank.com/junk/mike/flash/copyPixel/
Sprite Pooling
http://www.electrotank.com/junk/mike/flash/objectpool/
If you set the number of arrows the same on each, you will see the copyPixels is the clear winner when it comes to frame rate while time spent in the onEnterFrame is significantly less with object pooling.
Many of the frame-rate junkies here disregard anything else as important but I feel the object pooling method still seems preferable in cases where you dont have floods of sprites or movie clips and you need to shave milliseconds.
Either way, I go into a good detail on how it all works and my speculations here. Have fun!