2D AS3 Tile Engine with physics
I'm working on a 2D Tile Engine with the following capabilities:
- 100% AS3 - can be built and extended with open source tools
- Physics System
- Particle System
- Very large scrolling level support > 1000x1000 tiles
- Enemy AI tool kit
- Projectile/Weapon system
- Very efficient CPU/Memory usage
It is, in part, based on a number of projects and articles available to everybody:
- Collision detection - The metanet N tutorials
- Physics - Ideas from APE: Alec Coves Actionsctipt Physics Engine
- Various blogs (Andre Michelle, Michael Baczynski etc)
- Wikipedia :-)
I'm building it as generic as possible - if anybody wants to help out (theres lots to do) then let me know.
You can find the demo & source here: http://yaa-blog.blogspot.com/