Hey,
I've posted in the physics forum regarding the new features coming to the fisix engine, though I think they'd be interesting to the flash game crowd as well ;)
http://board.flashkit.com/board/showthread.php?t=743231
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Hey,
I've posted in the physics forum regarding the new features coming to the fisix engine, though I think they'd be interesting to the flash game crowd as well ;)
http://board.flashkit.com/board/showthread.php?t=743231
nice, any chance there'll be a CS3 component version soon?
nice work as always :)
Very nice ozmic66
Wow, very nice. I like the sound of the advanced constraint system. A project probably 1-2 years down the road has me wanting to constrain a single point on a car to a line and allow free rotation and sliding along that line.
The deformables mimicking rigid bodies sounds like it could find a home in a topdown car game as well.
Thanks @ everyone for the kind words
@mr malee:
I'd love to create a cs3 component of the code library, but I just don't know how. I've looked everywhere, but have found nothing. If you know of any solution I'd really love to know
@Alluvian:
That's just the kind of stuff that this constraint system can do. It's a little bit of dark magic, but mostly advanced calc. I really can't say I get all of it, but I'm getting a lot of great assistance from Raigan (of metanet software). Once I sort some things out with the rigid body solver, I'm planning on putting together some cool demos
yeah, I've found these
http://flexion.wordpress.com/2007/06...s3-components/
http://www.flashbrighton.org/wordpress/?p=31
the Documentation is really bad for creating them
Thanks! That looks good. I will look into it and let you guys know how it goes. I really hope it works