code:
function listClick(boothArr:Array)
{
//trace(boothArr);
//_root.scaleTo(120);
/*for(var i=0; i<boothArr.length; i++)
{
var myPoint:Object = {x:booths[booth].xValue, y:booths[booth].yValue};
var booth:Number = boothArr[i];
//trace(.globalToLocal());
//trace(.globalToLocal());
_root.target._visible = true;
_root.target.localToGlobal(myPoint);
_root.target._x = booths[booth].xValue.localToGlobal();
_root.target._y = booths[booth].yValue.localToGlobal();
}*/
for(var i=0; i<boothArr.length; i++)
{
var booth:Number = boothArr[i];
var myPoint:Object = {x:0, y:0};
var myPoint2:Object = {x:0, y:0};
//var myPointX:Object = {x:0, y:0};
//var myPointXX:Object = {x:0, y:0};
_root.container.localToGlobal(myPoint);
_root.hitAreaMain.localToGlobal(myPoint2);
//booths[booth].localToGlobal(myPointX);
//_root.container.localToGlobal(myPointXX);
var centerMapX:Number;
var centerMapY:Number;
var centerWinX:Number;
var centerWinY:Number;
var offsetX:Number;
var offsetY:Number;
var boothX:Number;
var boothY:Number;
var moveX:Number;
var moveY:Number;
var distX:Number;
var distY:Number;
distX = ((_root.container._width/2) - booths[booth].xValue)*_root.theScale;
distY = ((_root.container._width/2) - booths[booth].yValue)*_root.theScale;
offsetX = myPoint2.x - myPoint.x - _root.zoomChangeX;
offsetY = myPoint2.y - myPoint.y - _root.zoomChangeY;
trace(distX + " " + distY);
/*
centerMapX = (myPoint2.x+((_root.container._width/2)*_root.theScale))+offsetX;
centerMapY = (myPoint2.y+((_root.container._height/2)*_root.theScale))+offsetY;
*/
centerWinX = myPoint2.x + (_root.hitAreaMain._width/2);
centerWinY = myPoint2.y + (_root.hitAreaMain._height/2);
boothX = (booths[booth].xValue*_root.theScale)+myPoint2.x;
boothY = (booths[booth].yValue*_root.theScale)+myPoint2.y;
//trace(centerMapX + " " + centerMapY + " " + centerWinX + " " + centerWinY);
//trace(boothX + " " + boothY);
moveX = (distX + offsetX);
moveY = (distY + offsetY);
trace(moveX + " " + moveY);
//trace(_root.container._width + " " + _root.container._height);
//trace(myPoint.x + " " + myPoint.y);
//trace(booths[booth]);
//trace(booths[booth] + " " + myPointX.y);
//trace(booths[booth].xValue + " " + booths[booth].yValue);
//tempX = (myPoint2.x - myPoint.x)+(_root.hitAreaMain._width/2);
//tempY = (myPoint2.y - myPoint.y)+(_root.hitAreaMain._height/2);
//moveX = tempX - boothX - (booths[booth].boothWidth/2);
//moveY = tempY - boothY - (booths[booth].boothHeight/2);
_root.checkBounds(moveX, moveY, 0, 0);
}
}