No it's not mine unfortunately lol!
I guarantee you WILL be amazed :
http://blog.alternativaplatform.com/...nativa3d-5-m1/
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No it's not mine unfortunately lol!
I guarantee you WILL be amazed :
http://blog.alternativaplatform.com/...nativa3d-5-m1/
crashed my browser,- but seems to be impressive,- will look again at it with a quadcore computer - hopefully it wont crash then
nuts. Simply nuts
I would pay money to use that API
Didn't feel the love for the level of detail transitions in Temple, it was too big a difference between the lower poly versions when moving and the static lovely version. It felt like a low valued blur filter had been run over everything, and the skybox really suffered when moving.
Bunker, however, is mr_malee's nuts. That's begging to have a game made around it.
Good find mate, thanks for sharing the link.
Squize.
i'd give my third nut for that API.
And I cherish that thing more than Madonna cherishes the thought.
*gurlge*
me wanna play
You could just buy Director or Unity, and crank out 10 games before these guys come out with 1/2 a game with this thing. Save a nut too.Quote:
i'd give my third nut for that API.
Mike, you really don't feel the love for 3D in Flash do you.
Squize.
or DX10 but it wouldn't be Flash so what's the point of saying thatQuote:
Originally Posted by MikeMD
The bunker demo is pretty damn impressive, they could probably crank out Quake 2 with it
Looking at the future features is even better. I hope they can pull it off without losing too much FPS
# dynamic lighting and shadows
# bump lighting;
# parallax mapping;
As I've pointed out ( many times ) there has been a quake demo running in Director since last century, and not a single 3D game in flash that comes close ( or one could say, not a single 3D game in flash, period ) . Why settle for third rate. Either do it the right way, by going with a real 3D app, or do it the way it works in Flash ( combination of pre-rendered stuff with some fake 3D ).Quote:
Mike, you really don't feel the love for 3D in Flash do you.
:eek: It's beautiful
I'm liking the isometric mode... it has more practical uses and its much faster than perspective 3d.
As for the engine... I don't see anything that hasn't already been done, these are just very well put together examples, especially the bunker.
This is pretty much the most advanced thing I've seen:
http://www.unitzeroone.com/blog/2007...-objects-demo/
3d games won't come of age until we have 3d hardware. Flash or not.
yeah I really like their 3d isometric stuff too.
Chris
I don't want to start a "What's the point of 3D in Flash, it's always going to suck compared to Bioshock" vs "Look, that's 3D in Flash, sweet!" discussion like these always seem to become ( 3D and AS3 seem to be the most emotive issues on this board. There's something evil about the number 3 ), but...
I personally feel that bunker demo, although from a tech. point of view may not be anything wildly new, could be the basis of a pretty impressive game. It looks great. Yes, it doesn't look as good as something in Unity or Director, but it loads in a fraction of the time, and to bring up the old pro 3D in Flash staple, everyone's got Flash installed already.
I'm not a big 3D evangelist. I think 3D for the sake of 3D is pointless, and 3D doesn't magically make a crap game good, just 'cause it's in an extra dimension. But conversly, a good game is a good game, and if it happens to be running in 3D in Flash, then it doesn't make the game any less good.
That Bunker demo is the first time I've really seen anyone use [ Flash ] 3D like it would be in a game, with good looking textures and a healthy framerate. And for that reason I found it really impressive.
I used to be of the attitude that Flash 3D would always look so primitive that what's the point, stick to Flash's strengths, a pixel art game in Flash can be as good looking as a pixel art game in the arcades or on a Snes etc. but now I'm not so sure.
I think people manage their expectations well when it comes to Flash. I don't think it's a case of players used to 360/PS3s going to a Flash game portal and laughing at how crude they are. People know that games in Flash for the most part aren't ever going to look as good as the £40 game they've got running on their console. Players see Flash games as "Flash games" now, rather than a cheap and nasty alternative to real games.
The market and the consumers have evolved, they've realised they can have a lot of fun with a Flash game for a while, and so I think if a game was released in 3D that was actually a good game, it wouldn't just be popular because of the "wow, that's Flash" factor, which very few people care about, but because of the game itself. And players could live without bumpmapping and dynamic light sources, because we all did back on the Playstation, and we do on the DS now.
Squize.
I agree with you and that is why I say what I say.Quote:
I think 3D for the sake of 3D is pointless
This is another demo of 3d for the sake of 3d ( at least until they have a full game, and a good one at that, running with this ).
Any 3D app that works on my old 533mhz test system as well as that deserves a Wayne's World "We are not worthy" chorus! Inspiring work!
Squize it's interesting you mention 3d on the DS, as I think you can draw a lot of comparisons between flash and the DS, especially with regard to 3d.
I've yet to be impressed by a 3d environment on the DS, but the use of the 3d renderer in 2d games is awesome.
Comparing the two main mario games is a good example. The new mario bros is one of the most perfect platformers ever, and it uses 3d to make the 2d world come alive and give a huge amount of life to what would otherwise be 2d sprites.
Mario 64 - a fully 3d game - just doesn't do it for me. Half of the game seemed to be negotiating the controls and the environment just to get from A to B. It's so impressive to be playing something like that on such a tiny console, but once you get past the technical prowess, it's such a lesser game than it's 2d counterpart.
A lot of this applies equally to flash. 3d can be used to power sprites with 1000's of frames of animation for the price of a few small textures.
Eventhough I've never been a huge advocate of 3D in Flash, I totally agree with you!Quote:
Originally Posted by Squize
some stuff like this engine in this thread, or even : http://forum.steph3d.net/index.php/topic,245.0.html ( scroll down on the forums to see a Papervision "skybox" type of model that looks DAMN good! ) are very inspiring - so much that I actually went and bought a Blender manual to teach myself 3D : I don't want to miss that train anymore ( though, I'll likely have to wait a little bit to be more advanced with 2KH, as I hate do several things at the same time )
Squize: while yeah, i agree that most gamers are aware that usually most browser 3D games don´t have the same high end look as 3D pc or console retail games i think you´re a bit overestimating the audience when its about knowing or caring about what flash in particular can do and therefore what to expect just from that single technology/plugin.
Even on game focussed sites like kotaku or 1up, who are usually well informed on most game related topics it in between happens that someone links to a slick unity3D game or director game saying its a flash game.
Among the usual "consumer" crowd the knowdledge/understanding for the differences between technologies is even lower.
So yeah,if you do a fps game in flash and it looks sucky compared to a 3d game made in unity or director most people will not say "sure, i know i should expect less from flash and just enjoy this game for its gameplay and don´t care for the in comparison shoddy look".
Personally if i´d do a realtime 3D game in flash right now the last thing i´d attempt would be an fps game, cause in that case you have to compete with the upcoming games from instantaction,ID software and EA and not saying this to bring up the discussion of flash 3D is pointless again but yes, nothing one can do in flash could compete with those games in terms of depth in gameplay, look or performance/fps (which affetcs gameplay,too).
I think right now if you do 3D in flash you should do stuff where it can look and run nice in flash and you have to kill yourself less while getting it running smooth and can focus more on the gameplay.
The demos of the alternativa engine are really nice, while each of the parts could be done with work in pv3D or an own homebrew engine, as sum of its parts the demos are really great.
On the other side: These are only tech demos, see how long it took them to get there and imagine how much longer it would take them till they turn that fps demo into an actual game someone else than a flash enthusiast would pick to play above any of the other offline or in browser fps games available now or coming out soon. If you can´t compete on the graphical/technological side you should be able to "at least" compete on the gameplay side and yeah, i don´t think there are high chances for this when one develops a custom fps engine while next to that ID ports Quake or EA makes a comic battlefield game.
I´m interested to see how this stuff shapes up with the next flash player if the rumors surrounding that aren´t just hype rumors, but yeah, i probably still wouldn´t see much sense in working on a fps game in flash, not even focussing on the technology limitations while forming the decission.
So, we agree on something :)Quote:
I think right now if you do 3D in flash you should do stuff where it can look and run nice in flash and you have to kill yourself less while getting it running smooth and can focus more on the gameplay.
Emphasis on gameplay and good graphics that CAN run well in flash, instead of 3d just to impress fellow flashers.
Think resident evil ( original ) if you want flash 1st or 3rd person view, or some kind of a fake 3D that looks great with gameplay to match, they won't even care whether you can look up and around in real3D.